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Can you take a screenshot of what ever screen you get when you open the properties and i'll try and guide you through it.

Think I found it. Taken from a Steam Discussion Thread (Here)

--------------------------------

A very small number of users has reported this issue and we are still

investigating the cause. We have provided a potential workaround below.

if you are suffering from this issue please report it directly to us

with all the information requested. The more reports we have of this the

sooner we will be able to hotfix.



Workarounds



Some users report that forcing DX9 rendering mode addresses this issue.



  1. Right click the game in your steam library and go to properties
  2. Click "Set launch options"
  3. Add "-force-d3d9" in this box (No quotation marks)

If re-verfying doesn't work, give that a try next.

This issue has occured for users in the past, and i'm trying to find what the solution to it was then.


In the mean time have you tried re-verifying the game's cache? It's possible that steam failed to download all files correctly and missing files could cause this issue.


If you wouldn't mind trying to re-verify files, and hopefully i'll have found the info about last time this issue appeared by the time you check back :)

The latest patch of the game was exported using the latest update of unity, which it turns out causes issues on some people's systems. We're aware of the issue and working on it, in the mean time you can access the previous build 1.4.1 via the Betas tab on steam and selecting the "Previous Build" beta.


This should allow you to keep playing until the problem is resolved.


Sorry for any inconvenience.

Liquid VR is software/a drive related to AMD (it is not virtual reality software itself, but is AMD's drivers to make VR devices work with their cards), what Stefan is saying is that this appears to be an issue with your system's drivers and he is suggesting you check if there are any software updates for those drivers since this doesn't appear to be an issue on WFTO's end.

Should be fixed next patch then hopefully once the new Unity version export issues are solved.


Tentatively marking as "Completed - Next Patch"

The Chunder's "Belch/Vomit" skill is not it's basic attack (Headbutt is the Chunder's basic attack), and since it is a debuff skill, it isn't actually intended to deal any damage (as far as I know).

The tooltip needs updating then, thanks for spotting and reporting it.


Sending through.

Pretty sure it says that so you can disable it, and cancel it activating if you change your mind.


Can you still re-activate manually it if you disable it before it auto-activates?

It's a general rule for all ally play. You can also drop your workers/minions on her territory too, in fact one of the achievements for that level practically requires you to do so.
In terms of why:

  • Allies can help each other in fights
  • You can create outposts/constructs, etc in places without having to wait for an imp to walk all the way there.
  • They can also pick up KO'd (friendly) units and corpses and drag them back to your own rooms.

Basically not really useless in general play, probably quite useless on that level if Mira's AI doesn't make use of it properly.