Your comments

I don't think you'd need 40 scripts to do what you're trying to do. I think you could just have a single trigger to detect when any of the tiles is stepped in, and then use triggering entity as the target of the reveal area. That way when a unit steps into one of the areas, that specific area would be triggered and then the triggering unit itself would act as a centre point to reveal the area (although i'd suggest casting Prophecy in that area instead if you want the reveal to be temporary)

The numbers are object IDs, I think all that you're missing here is that Pick From List takes a number as it's parameter and that number relates to where in the list it is. So using #1 would pick the object that was first in the list, #2 would be the second object in the list, etc.


I'll save you some more time by saying that Multi-Dimensonal lists won't work here (I already tried that kind of stuff). I'd be interested to know what your use case for it was though?

What exactly did you expect? You already had a response and the ticket is marked as Accepted.


"Sorry KAT_Editor, some of these issues are now fixed, we do not have a timeframe for when the outstanding issues will be fixed."


It's quite simple really, nobody forced you to report the bugs, you did that of your own free will (although clearly you expected something in return for it). There was never any suggestion of a reward (such as a free DLC key) for doing so outside of the reasonable expectation that they'd fix said bugs if it was possible to do so.

To clarify, the door has an incorrect/unnecessary tooltip (about toggling between open and locked states) even though the Core door has no toggleable states.


The tooltip just needs removing/correcting.

You already killed him early in the campaign I expect, there are (if I recall) 2 chances to kill certain characters and as long as they are killed at one of those chances you get the achievement.

This has got to be the one of the worst attempts i've ever seen to try and get into the QA side of things lol

I wonder if the AI is getting confused/broken by having an enemy core it cannot reach (due to imp rock)?

Hi Ultimato.


Have you tried buying the DLC package here http://buy.wftogame.com/charity/ rather than from Steam directly. You'll still get a steam key as normal which you should be able to redeem for the additional parts you're missing without Steam complaining you already own the DLC.

If a player used the infernal urn it would also chain react and convert the obsidian allowing it to be mined out. The only way this is a problem is if someone intentionally decides to "troll" by choosing not break down the wall (ever). In which case they can never win, which makes it futile and pointless.


Considering that there is no ranking system in WFTO they have absolutely nothing to gain from doing so, and you have nothing to lose by saying "well screw you then I quit".


Swapping it to Brimstone makes it very (VERY) easy to rush since there is such a large amount of open space already. Swapping the Obsidian for Brimstone will change the dynamic of the map significantly, that's why I put Obsidian there in the first place.