Your comments

Hey why did you posted this twice, like here and there http://brightrockgames.userecho.com/topic/1077824-do-not-update-the-map-display-in-the-workshop/ ?

From the screen shot this looks correct.
You need to select a map from the list first, only then the "Import" button turns from gray to white.
(Because otherwise it wouldn't know which map to import)
This should not depend on the map.
If the button becomes white for any selected map in any tab it will turn to white for every map.

Or did I misread/misinterpret what you said?

Hey Dark,
The hellfire poition can only be used in your area of influence (your claimed land + 1 tile around not owned by the enemy)
and only if there is at least one destroyable block in 1 tile range around the drop spot.
When you drop it it will massively damage or destroy blocks in 1 tile range.
Limitted ways to drop it but it is quite powerful.

However to get a rid of potions in your hand, you can always put them back to empty cauldrons in your alchemy lab.
This also works by dropping potions on the cauldron slab in the potion tab, so you not need to pan your view back to the alechemy lab. In this case it will randomly find an empty cauldron to put it back.

Cheers

Hello Keegan,
what you describe is typical for having less available RAM than stated in the minimum requirements.
When a save game is created all relevant state information is put into RAM before written to hard disk.
This is a thing which can fail on bigger maps for users having below 4GB RAM and then no save game will be created.
Also the game can crash on large maps with a lot of stuff when the game runs out of memory.
So not enough RAM is the most likely cause in your case.

To be sure we would need to take a look at your output_log.txt
This file is recreated on each play session, so after you triggered the problem do not restart the game and upload the log here.
Read here how to find and upload it:
https://forum.subterraneangames.com/threads/please-read-how-to-report-a-bug.4689/#post-51529

However if we figure it is insufficient RAM then you can only upgrade your system or you need to quit all other programs/processes which use much RAM while playing, lower texture quality and playing lower resolution and avoid to play large maps with many players/objects on it to circumvent out of memory issues.

Hope this helps!





Hrm, it should have worked, but you couldn't do a spiral or any similar trick.
The room would need more than the half length of the long tavern in terms of covered map width or map height.
To be more exact, if you put an rectangle around the entire tavern floor room, the rectangle put around the room you need to build must have at least half of the area than the rectangle around this tavern floor.

However this is a complicated workaround and it shouldn't take long before the patch comes out.

Cheers :)

Hello Dark,
first of all thank you for this excellent bug report.
It contains all information one could wish to track down a problem.
This is not self-evident nowadays :)

I have loaded your save game and got the exact same behaviour.
The warning popup is there to prevent the game from crashing when something went utterly wrong.
As far I could figure you saved your game with something in your hand which died/was destroyed before you saved.
While this case can happen under rare circumstances, it is handled correctly while just playing the game.
But the deserialization routine was not able to handle data stored in this odd state and was thus trying to access a null reference.

We have now fixed that such cases can cause issues with save games.
A patch removing the issue should come in a couple of days.

However I was able to "repair" your save game.
After fixing the issue locally i quickly dropped what you had in your hand and saved again, so that this issue is circumvented.
Simply put it into the folder where you took the other save games, then quit+restart steam
and you should find it in load menu "Campaign" under "Dark 7 fixed loading issue".
Here are the files:
fixed-savegame.zip

Cheers and Thank you for reporting :)





Thank you and please add any additional info you have (eg. questions above).
Cheers

Hello Thadir,
I can not see any issue in the log. It looks like a normal session without problems.

Did you restart the game since the issue occured?
In this case all logs overwritten, we need a log from a play session where the issue occured.
If it happens again, then please grab the log before restarting the game.
Also when did it happen?
Only once or multiple times?
On game start or in the middle of playing a map and if which map?
Do you use Windows 7 32bit or 64bit?

The issue is already fixed and will be patched in a couple of days.

However if you want to avoid the problem right now, it should not freeze, if you build a room which is at least half as long as this tavern floor, you can sell it afterwards.
This will make sure that an internal buffer is increased so that the problem does not happen.

Hope that helps!

This sounds really odd and so far I have no clue why it doesn't work for you.
Can you start the game just trigger the issue and close it, then grab the Player.log and upload it here?
(As specified here https://forum.subterraneangames.com/threads/please-read-how-to-report-a-bug.4689/ )
Maybe this gives us pointers what is going wrong on your end.

Thanks

It's still running out of memory like before.
So what ever you try to save is still too big for your available RAM.
Since you have now 3.5 GB usable I wonder if you run other memory intense processes next to the game.
Can you right click on the taskbar to open the Task Manager, switch to "Processes" tab and sort all by "Mem Usage"
Like here:


What does it show upmost?
Is it something required while you play?

Also are you still using Windows XP 32bit?