Your comments

Hey GolanVI,

Der Fehler der auftritt: 
> Workshop item (1566xxxxxxxx) update failed:k_EResultFail

deutet auf ein Problem mit dem Steamklienten selbst hin.

Normalerweise kann das Problem mit einer Neuinstallation von Steam behoben werden,

in selteneren Faellen liegt es an einem Antivirusprogramm das den Upload blockt,
manchmal ist Winsock falsch configuriert.
> In der Zwischenzeit habe ich Steam deinstalliert und neu installiert. War for the Overworld, habe ich von Steam erneut runtergeladen, um zu testen, ob es einen Fehler gibt. Nach der Neuinstallation erhalte ich die gleiche Fehlermeldung beim Veröffentlichungsversuch.

Das hilft eigentlich in den meisten Faellen, probier mal bitte noch weitere Loesungvorschlaege die im folgenden Link angeboten werden, die sollten auch bei diesen Problem Abhilfe schaffen:
https://support.brightrockgames.com/knowledge-bases/2/articles/1897-steamworks-not-initialized

Sag bescheid, ob's geplappt hat.
Danke!

Seems one issue here is user feedback, I figured that the activity in tooltip is not correctly shwon and always remains "Idle" while Vampires try to eat.
In next patch it will correctly show "Drinking Blood" as intented.

Now that this is done, I just fail to reproduce the other issue.
I loaded your save and when I drop either of the two Vampires on the side of either prison they do eat for me.
Maybe it was hard to see that it happens, as I saw a Vampire first teleporting some tiles along the prison before entering it and drinking blood from a prisoner.
At least the wrong tolltip is fixed, but let me know if you have any reliable steps to reproduce the other issue and I can take a second look.

Hello DiogenesCynicalDogo,

The impacted statues were found with first doing a bounds query on the physics and then filtering out what is in radius,
but it was setting the bounds to (radius, radius, radius), so only half the size of what was needed to assure the full radius.

Thanks for reporting, this will be fixed in next Patch.

There was a check prevening Shockwave on any lowered ground below zero.
This was because for a long time the only rooms that were lower are Slaughterpen, Prison and Arena.
By not allowing Shockwave on lower ground we were able prevent kicking livestock around which does not have proper collision and thus would end up in surrounding walls.
However meanwhile we tweaked hights for many rooms, so even Garrison has low ground on its tiles,
and thus the old check is not feasible anymore.

We solved the issue now differently.
Livestock does just die when hit by a Shockwave but in exchange we allow Shockwave to be basically applied everywhere.
This change comes with next patch.

Thanks for letting us know.

I tried it in both roles, client and host and it works always fine for me.
I can not replicate this issue, but we are happy to take another look,
if you have any more detailed steps to reproduce the problem.

Right now we just do not see any issue with this.
Cheers

Halle Dark Matt,

The Haste potion is actually working but only on hosts simulation.
When a client used it the minions did not speed up visually, but on the host they did.
So when rallied under Haste minions were first not moving faster  but get finally teleported ahead because their speed didn't match the host.

We make now sure this speed up is probelry networked, so that the speed up is visual on client sides rather than doing a strange teleport.