Your comments

Yes, but its not "sometimes" for me. They will ALWAYS ignore when cooldown is done it If i try to queue it during cooldown.


You said that "it is intended that the player can select a new ritual during cooldown, it simply just starts once the cooldown is over." How is that intended If i cant do it as host or in singleplayer?

Yes it's still missing. I dont get any red flag icon when I use rally flag as client in multiplayer.

When playing as client I don't get the "visual brown-grey cooldown" on the bottom interface after using avarice. It stays same all the time. I do get it when playing as host or in single player (just like in your screenshot).

It doesnt matter if I use all potions at once or not, often it gets stuck even after using just one or two.


If I sell the room and build it again in exactly same spot, then I can brew 4 potions again, and after using them they will again get stuck.


I will post output log next time it happens or maybe make a video. After playing so many games with this bug I simply stopped building alchemy lab because i couldnt use it anyway...

I didnt say its easy to replicate, but it happens very often for me (like 50% of games). There must be something triggering it because Its usually late game when I build alchemy lab.


As mentioned by me in first post "This bug is client only". It works fine in singleplayer or as host.


So here is how it goes:

I build 5x5 alchemy lab -> I click potion in the top row 4 times to brew 4 potions (the one that spawns spirit workers for 30 seconds) -> Minions do their thing and create potions for me -> I click potion in bottom row and use all 4 potions spawning 20 spirit workers total (5 of them per potion if I remember correclty) -> When I try to repeat this process by clicking on potions in top row again I get message that I cant create anymore potions. If I remember correctly narrators is talking "You cant brew anymore potions" or something like that, I dont remember exact words.


Interface that is used to create potions shows that I have 0/4 potions, yet I still cant create any.

There is full circle animation above cauldrons which I believe show that potions should be almost ready to use (like they were stuck at 99% or smth)


When I told friend of mine who was hosting that something is bugged and I cant create anymore potions he told me my potions seem ready on his screen. There is visible potion bottle apearing above cauldron when potion is ready to use I think and thats probably what he was seeing.


Beta is turned off in steam settings. Main menu screens shows version 1.4.2f9.


This one is also NOT fixed for me, even tho patchnotes say it should be fixed - http://brightrockgames.userecho.com/topics/1242-the-tavern-can-have-more-than-100-fill-level/

I still see my tavern at 101% in multiplayer games as client. I am pretty sure it's not fixed for me and I have newest patch installed.

Ok, we figured out what is causing this issue. If i start WFTO and join multiplayer game, this first game is working perfeclty, I dont have any issues listed above.


However if we leave the game, my friend hosts same map again and we start playing it all issues listed above happen, and game becomes unplayable for clients


We have to restart entire game everytime we start new multiplayer map to avoid all these issues. Im not sure if its somehow memory related or what but its impossible to play second multiplayer game without restarting entire game client.


Amount of units on the map and game length dont make diffrence at all.

Title is misleading right now because it has nothing to do with empire or tiles :)


Everything works fine as game starts and gradually gets worse each minute game lasts.