Completed - Resolved

Multiplayer 1v1 - Client side messed up

Webbernever1 6 years ago updated by Lee "Noontide" Moon (Designer & Community Manager) 6 years ago 12

Operating System
Windows 7 Ultimate 64-bit SP1
Intel Core i7 4800MQ @ 2.70GHz 64 °C
Haswell 22nm Technology
32.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Alienware 041W46 (U3E1)
Generic PnP Monitor (1920x1080@60Hz)
Intel (Dell)
3071MB NVIDIA GeForce GTX 770M (Dell) 49 °C
ForceWare version: 372.70
SLI Disabled
698GB WDC WD7500BPKX- SCSI Disk Device (RAID)
Optical Drives
Realtek High Definition Audio

In short, I was playing a 1v1 with Bohser and pretty much everything went wrong in the game. From gold not being mined to constructs and defences not being built. I started off the game with two cultists refusing to do anything - just standing there. Despite their apparent 'researching', I noticed no increase in my research speed. I later on tried to mine gold with annex. However, the gold never appeared. It turns out later that the gold was generated, but it was invisible. When I picked the gold up and dropped it on the same tile, I was unable to pick up the invisible gold again.

Below, I took a screenshot in which an underminer and bombards were never built. Bohser, however, reported that these were built, but they never appeared as built on my screen. Thus, I was unable to use them.

Image 1779

My minions in the arena, similarly, just stood there, doing absolutely nothing. The screenshot below shows this:

Image 1780

Later on, something more interesting was noticed. Apparently, an imp which I saw on my screen could not be seen on Bohser's screen. I was able to posess it though, and it triggered off Bohser's traps. Thus, for some reason, only I was able to see the imp.

Behold, the alive (on my screen) and dead (on Bohser's screen) skarg!

Image 1781


Game Version:
Steam Public
Satisfaction mark by Webbernever1 6 years ago

I saw a dead skarg moveiming

Cultist was stuck whilst possessing.

Gnarling and sentinel attacking thin air:

Even though Bohser must have destroyed my dungeon core, it was never shown as being destroyed. I also never went to the score screen.

Here is the final output log. The other output log was sent whilst playing.



Looks like another desyncronisation issue to me, but i'll send it through for the code team to take a look see if there was anything in particular that could have caused it.

I can confirm all issues listed here also happened to me, it seems to be exactly same issue as I reported here: http://brightrockgames.userecho.com/topics/1410-second-playthrough-of-the-same-map-during-mp-without-reboot-causes-numerous-problemserrors/

Not sure if it is related, but this happened today (I could not build monoliths, underminers, or ember rifts on certain squares).

2016-10-22 21-20-22.mp4

I also had a strange message telling me that only hosts are able to change maps...I have no idea how it came about, all I did was type (this was before starting the game). It was fixed easily by selecting a theme/colour.


Was host again: My output log


The message is harmless and happens when host chose a map you don't have as client. As for the video, I'm not sure what happened. Looks like a potential desynchro on gold, that's the only idea I have at the moment

Ah, I was looking over fixes I made thinking I made something wrong. We improved MP stability recently (for next patch). And Böhser being host, either it's on the public version or there is a mismatch of version, in both case the fixes aren't used. So I'll complete this ticket and we'll see after the hotfix is released ^^