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nice, thanks and sorry again for the inconvenience

you are currently the only one with this issue :)


ive brought this up to the coders already last thing that may be interesting if you are playing in another language than english?


the "quit" in the main menu is intentional

im sorry i seemingly forgot to answer this post, sorry.


i have brought this issue to the coders directly, in the mean time can you please check the following common solutions?:


http://steamcommunity.com/app/230190/discussions/0/523890681426547342/


im sorry for the inconvenience

this is a extremely rare occuring bug. User have reported that it is not happening in the missions itself if you can bear with the menu this way ( i do believe it should function as intended)


we are also working on a fix but its so rare that a bit more information would be appreciated.

can you please tell me your hardware specs, including your integrated and dedicated GPU if you have one?


also can you please check this:

http://steamcommunity.com/app/230190/discussions/0/523890681426547342/


and try the solutions for crashes and the laggy UI


if nothing helps can you please try the first 3 solutions of this thread seperately:

http://steamcommunity.com/app/230190/discussions/0/846965056702683267/


you help would be massively appreciated as it helps us finding the cause of this, also please upload an output log that you can find here:


x:\Program Files (x86)\Steam\SteamApps\common\War For The Overworld\WFTOGame_Data\output_log.txt

hello Knightenterprises


im sorry to hear about your troubles, this issue is known (and i will probably merge your ticket) sadly the only way to progress at that point is to replay the mission, we are working on a fix however.


im sorry for the inconvenience

that should fix the issues, yes. Just make sure to republish it after the fix :)

Hello Ryan Cosford


could you please try the solutions provided here?

http://steamcommunity.com/app/230190/discussions/0/523890681426547342/

if that does not help you please come back to me, thank you

i just got a confirmation from Simburgur


Outposts are never constructed via the ritual in the campaign, in other mode it is.


i wil raise a ticket to change the in-game tip accordingly. This is a very detailed and interesting find thanks for the report :)


i will decline this issue as it is intended behavior and will raise the improvement internally :)

did you perchance, save and load the mission for this to happen?


we have a mandalf related issue where the objective is not fullfilled if you corrupt him, we have not yet heard about this one though. Can you please confirm if your prison is not at full capacity?

The Oberon issue in homerealm has been reported, this should be fixed soon.


im unsure how to understand your porst , did you get stuck on the mission again?

we are investigating the cause of this and you will sadly either need to wait for a fix (i will prioritise it higher)

or play the mission without saving the game, if you crash regulary (which is bad in itself) then this may not be a possibility. Im truly sorry for the inconvenience!