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I also had this recently in a sandbox map with all the 4 corners of dravens core.

If we would block them on obstacles like rocks under FoW, then player could use the flag to figure out what is below FoW.
To get a rid of the flags, you can also right click the Worker Rally or Impasse flag icon but this removes all of those flags.

Yea Harun,
what Emil Hemdal said is most likely cause for such a behaviour and not the game itself.
However the game is relatively demanding, which might trigger the problem more easily
and if you don't have a dedicated gameing notebook,
laptop cooling is often not very effective when a longer while under full load.
I had the same experience in the past, also for me at this time a decent cooler pad helped a lot.

As it is said in the link above, when ever reporting an issue, your specs and your logs would be useful.
Cheers

As said at another report. There is plenty of ways to damage an allied player.
You should not ally with anyone you don't trust.
Limitting these things would limit also ways to cooperate with your ally.
This is not a bug.

This is a different game with own mechanics and we do not support to build bridges just where you have view.
It is always required to connect them to your claimed land.
Other than that you should be able to drag rooms form an invalid location towards a valid location.
The issue with partially completed rooms I might not fully understand, but as far as I do it was in no dungeon management game from the past possible to drag rooms over unclaimed tiles so that the room is placed after claimed.
If this is what you mean, then it's a feature request/suggestion and not a bug.
Please raise suggestions here:
https://forum.subterraneangames.com/forums/suggestions.10/

This is a known issue which will be fixed in next patch.
It is only happening on some siege doors in campaign level 13.

When you are allied with someone you need to trust him.
There are a plenty of other ways to damage your ally and preventing them would limit the ways to help each other a lot.
So this is not a bug and changing this would bring more drawbacks.

I agree that the heal spell shold support healing allies, but disagree it should heal enemies.
The problem is that Heal is an AoE spell in this game and you could accidentally heal them.
However this is not a bug but a feature request/suggestion.
We have a suggestion forum:

https://forum.subterraneangames.com/forums/suggestions.10/

Of course they gain experience from combat and they regulary fight with other workers.
This is not a bug.