Impossible to start building rooms at an invalid for the room's tile location
In DKII you could start building a room from any tile, be it an enemy owner territory, water, earth or dirt path, all such tiles would be ignored in the end just like when building over a bunch of tiles with say, impenetrable rocks inside. In WftO you can only start building from tiles valid for the selected room, affecting:
- Creation of bridges, as you can only build them from your territory. Over the course of years I developed a habit of creating the straight ones from the location I want to connect to, and it's kinda hard to accommodate for me here.
- Building partly completed rooms so they could start function sooner when there is a bunch of unclaimed tiles, greatly restricting your building process.