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Stefan Furcht Is it possible to change the Unit Shield option in the options menu to a drop down with the following options:

"Important Only (Default)" - Current behaviour where player unit shields are displayed only when the player hovers over them or there is relevant information, enemy unit shields are displayed at all times

"Always On" - All Unit shields are displayed at all times

"Always Off" - All Unit shields are never displayed

Hmmm, this was by design based on user feedback. Previously Unit shields would be displayed at all times but players complained that this made the game too busy so we made it so player unit shields were not displayed by default unless there was important information on them (Damage taken, Growing need) by hovering over them they should appear instantly, perhaps you're suffering from a laggy UI issue. (Missing, Invisible or Laggy UI)


This is how it should behave:


With that said perhaps our original solution was not flexible enough for all players, we will investigate how feasible it is for us to extend the shield display options so that an always on option is available.

Ahhh that's great news Raven, good to hear the game's working and we honestly wouldn't have anticipated that, extremely inconvenient timing on the updates for sure!


I'll make sure this is passed on to Unity and they're made aware of this fault, it usually takes a little while to get a response from them so I'll mark this as complete for now but rest assured we'll get the news to them. Thanks a lot! :)


Lee

Thanks for the comprehensive report. Essentially what is happening here is that there are two separate translation references for Mana Shrines (And many rooms) one for the tiles that make up the room and one for the prop that is created in it. I suspect these simply have different values on the tooltip and that causes the result shown.

Alright you might be able to give that a shot now by opting into the previous build beta. :)

Just had a thought while I was driving back home. Perhaps if I upload the previous patch to a beta branch that you can opt into it might force Steam to redownload some files it would otherwise ignore. I can't say whether it would work though because It's difficult to say how exactly steam went wrong when downloading.


But either way that should just be exactly the same size as the patch that went just before.