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Hi Membreen,


Unfortunately this is not a bug so I must decline it. With regards to multiplayer requiring ports to be opened this is an unfortunate aspect of the beast that is Peer to Peer networking. As we can't afford to invest in dedicated servers to host player games we can't offer a solution that does not require some form of port forwarding.


Although the game does take steps to attempt to port forward automatically when hosting.


Cheers,


Lee

Hi Membreen, that sounds unusual indeed. I wouldn't expect you to see tearing with vsync turned on.


As Bohser as outlined please can you read the linked topic and provide as much information as possible including your system specs and output log. Can you also use an FPS Meter to record your FPS and let us know what FPS you are seeing in game.

Thanks for the report. I'm confident I can replicate this so I'm accepting it for my own replication followed by code review.

Forgive my ignorance but might be important. What is atto config?