Your comments

I fixed this issue before your play through though. Having this issue on a clean play without save/load is really not a good sign.

Can you do the following please ?:

There is indeed quite a lot of differents bugs in here = )
1) Ghouls going feral when their necro die ss intended behavior. However attacking the gateways ? In crucible the gateways don't have the fight module. Maybe a unit too close to the portal made it look like they were attacking the portal/gateway

2) We fixed yesterday the artefact, not for gold however. They fall on a non owned territory. That's some design discussion. But atm you can use the AureateMonolith active ability to collect the gold piles.

3) Apocalypse does kill everything on the <70 waves. I guess it's a balance/design/writing issue

4) There was a bug on respite when used during Set wait, it was fixed a day or two ago = )

5) On the top right, the goldstones will glow and you can click on them. But we could add a map ping too you are right

6) That's for you Stefan ;)

7) Intended, you are supposed to die anyway isn't it ; ) And lasting 2h is already incredibly long ^^

8) I overlooked that, I heard it too but never acted upon it. I just fixed it after reading your comment though. So next patch ^^
9) I never encountered it, so I'd love a replicate steps ^^'. I'll fix the flying unit on the racks though

10) It was a misleading VO notification, Stefan fixed it a day or two ago = )

11) Gold value is quite high in fact. The "last stand" (Letting mass unit destroy your goldstone and pack at your dungeon core) requires millions of gold. For highscores, apocalypse end up costing you 800k+ gold ;)

12) Our first and only map, during most of the development time, had the middle lane on the north and was spawning first. The decision to add a number for feedback happened late. we still have an announcement during setup time though, that tells which lane will spawn and when.

I'm a bit confused. Did the rest of the mission worked as intended ? Bloodmoney Gandalf, once converted, did finish the level correctly isn't it ?

I added tons of securities for this level so it finish, I couldn't save the save files however :^(

I'm well disposed to say if you beat the level again you won't have the issue again. As my colleague pointed out, we ironed out C7 before and your play style must be rather rare ;) Nonetheless I'm terribly sorry that you encountered this issue, twice ^^' I personally never like to replay a mission more than once, but if you give it another go I'm sure it will work, and in the worst of the worst case scenario, if you end up in the same situation, a save/load at the end would make the level finish.


Hello = ) And sorry that you encountered issue on the campaign : / I added many additional securities to C7 to prevent further scenario like yours. So on next hotfix, which shouldn't take long, playing again the level will without a doubt end properly. However I couldn't rescue the save game I'm afraid : /

Ah ! That's a different bug, the translation is not even working, can you upload a log ?

I'm highly suspecting that the CSV must have something wrong, preventing the game from loading it.

You will find output_log.txt in Steam\steamapps\common\War For The Overworld\WFTOGame_Data

Ah and also, I need Lee to update his tutorial on how to upload translation, but you can already set the default image by putting an image file (under 1MB) in the Translation/Community folder alongside your community file, with the same name. Something like that:

Hello BlackBeard = ) I'm afraid I can't replicate your problem.

If you're talking about the very first loading page, this one isn't translated because it is during this loading process that we load the settings, and discover the community language.

So this very first loading page won't ever be translated ^^' The rest of the game however, and any further loading page will be translated.

I downloaded your translation file and confirmed everything works perfectly ^_^