Your comments

Ah, cool! Thanks!


Can't wait! ^^

Thanks for fixing! I agree the gold issue is minor, just look at the sheer size of the vault required to store it in ;-)


But it seems that you aren't seeing the same issue with the doors as I did (and in all my wisdom I forgot to take screenshots..)


Basically, I kept those glacial doors locked throughout the game. So they should appear as you've shown in the screenshot. However, when I loaded the game it showed the doors as locked,indicated by the keypad and chains, but opened. Some Unity knowledge I acquired very recently ( ^^ ) tells me that it seems that the Animator Controller (the state machine thingey) thinks the door should be animated as opened. And because it's locked, will not allow for further movements of the door. It's still blocking access though.


I could fix the visuals by:

1. unlocking the door

2. drop a minion next to it

3. pick the minion up again

4. door will close

5 lock door


I will try to reproduce the issue with the doors when I get home.


Cheers!

Hi Stefan,


Thanks for checking them out! If you want I can register some new issues to split them up :-)


Cheers and happy bughunting!

Hehe, something like:

Then my theory of something getting out of sync (posted in a similar thread) wasn't too far off :-)


Well, happy to hear that you've fixed it!

Cheers!

Hurray! Care to share what it was? :-) (just a curious sysadmin and a coding padawan)

Hmm, for some reason I can't see the last comment:


McMurphey wrote:

The vault only shows up to 1024000 gold (I've reported that a year ago). But only the tooltip is wrong. It doesn't affect the gameplay.

I don't agree, it does affect gameplay. If you load the savegame I've attached to the post, you'll see that my Imps don't deposit the mounds of gold that are sitting in the taverns.

Oh, I also forgot to mention. Does the treasury have a max size? As I have more then 1mil gold on it, but it doesn't show in the room stats. Also it seems my imps don't store more gold in it.

Hmm, fair enough, it sounds legit. Especially as the arena is introduced as a relatively safe playground of death cuddling and blood candy. Although I haven't seen it happening when there is a BM present, I always break up the fight when there isn't one around (I check my arena from time to time) to prevent my beasts from dying

Isn't this caused by the absence of Beast Masters? It seems that sometimes Beast Masters leave our cuties alone in the pit, because they want to sleep or eat.


Unless the Beasties are chewing on the locks of the trap door and going in themselves...

Thanks for the quick fix, what's the approximated release date? :-)