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Bad news guys, if you made any changes in the last patch for multiplayer, it didn't do the trick just yet.


Same settings as my previous post, except this time game version: v1.4.1f1, after about 15 minutes


output_log_host.txt -> Thulium

output_log_client.txt -> Dragongelf


EDIT: Second try, we had a game of 50 minutes (we switched host/client roles) and were able to finish it without any crashes. Although I did find a interesting GUI bug, I made a topic about it.


EDIT2: 3rd's not the charm in this one, the game crashed after 28 seconds.


output_log.txt -> client (Thulium)

output_log.txt -> host (Dragongelf)

Hi Guys,


Any update on this? Do you require more information?


Kind regards,


Thulium

Hi Marados,


Legit point, maybe only in your internal build then. I've changed my 'own procedure' to first grab logs, then try to play the game again :-)


Cheers,


Thulium

This sounds awfully familiar to the issues with 2v2 on larger maps.


http://brightrockgames.userecho.com/topics/903-multiplayer-crash-2v2/


The closest thing I have to a theory is that something in the netcode goes out of sync, but the client is unable to handle it. Although the host might also have some issues handling this, as I've seen at least one occasion where the host would start lagging severely after a client dropped. Although that lag could be related to the fact that my co-players core exploded and all his defenses etc had to be removed from the game.

Hello,


Same problem, fully reproducable with the following settings:


- Game version: v1.4.0f111

- Play via Internet

- 2v2 on Doom

- 2 Master AI, teamed

- 2 Human players, teamed

o One has an aggresive playstyle (using Beasts etc.)

o The other uses a defensive build (Defences, garrison, etc.)


We've tried switching host/client role, but that doesn't matter. One PC has 16 GB RAM and the other 8 GB. Both machines ran Windows.


Attached you find 2 output_log.txt


This really is detiorating the multiplayer experience, we hope it's solvable :-)


If you want, I could also try to reproduce this on Linux (at least on one end).


Kind regards,


Thulium

output_log_host.txt

output_log_client.txt