Your comments

This is not a bug.

Coherent UI is our UI middleware which does allow us to code UI in HTML.
To achieve this it is using the chromium engine which runs as host process to render the UI.
This is nothing we do on our end but the way this middleware works.
The game code it self and unity engine uses threads and does not fork entire processes dynamically.
What you suggest is already done, the AI acts as coroutine, but is also no real bottleneck of the game.
I agree that using threads is more lightweight and the way to go to implement asynchronious tasks
but the Coherent UI processes have the same lifetime as the game process and it does not fork repeatedly at runtime.
Since the CoherentUI_Host is a server written as external program made in a different language it is required to run as a process and it can not share memory with the game process.
However, we can not change the way Coherent UI works we are just using it.




Hello Icey,
If no output_log.txt is created, this means the game does not even run at all.
So somehow Unity is crashing right before any of our own code.
So this is either a serious issue of the Unity engine or it might be a driver issue or antivirus software.
Do you use AVG Antivirus by any chance? AVG is known to see the WFTO executable as false positive and prevents it from starting. For some users this causes an Access Violation.
Do you have any other games based on Unity engine that work?

Cheers

Hello Wuschelteddy,
if you know any steps to reliably reproduce the issue, so that we can debug it, this could help us a lot.

Cheers

We had some users who figured it was an issue with firewall settings.
When the game starts the host is sending the start gold and defines how gold is stored.
If this RPC is blocked by a firewall the client starts without gold and can not build.
Can you check if this is the case for the client and/or can you try to swap client and host?

Hey Anthony,
it does depend on the Unity version, we can not upgrade to Unity 5.1+ without changing the majority of our assets, also there is a difference between editor mode and a public build.
Can you please answer the question and can you attach your Player.log?

The issue has been fixed now. See https://brightrockgames.userecho.com/topic/1068721-crashing-on-sandbox-scenarios-mode-stonegate-map/

It could have potentially affected other maps if they would have a very long room like the tavern floor towards the final inhibitor room on Stonegate.

Cheers

The issue has been fixed internally and the fix will be included in next patch.

Hey Anthony Rogerrs,
Can you try to completely unplug your USB Headset and see if the game is willing to start then?
If this is the case (we only got reported on windows so far) make sure your USB Headset is configured as main audio device while playing. Unity seems to like to crash otherwise.

Please let us know if it helped.

Cheers

Hello again,
does it mean you followed the suggestins in the link and you neither use a Wireless USB Headset/Headphones nor AVG Antivirus?

When does the game crash exactly? At start up or in the middle of a level?
Can you trigger the crash, (quit the game if still running) and upload your logs instantly as described here:
https://forum.subterraneangames.com/threads/please-read-how-to-report-a-bug.9822/
?

Thanks

Hello Burghard,

before we look deeper into specfics, please check:

Did you look into the most common reasons the game could crash?
http://steamcommunity.com/app/230190/discussions/0/523890681426547342/

Also do you have the minimum required 4GB RAM?
Do you use a 32bit or 64bit Windows?

Otherwise we would need to take a look at your output_log file.

Cheers