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Great to hear, glad that upgrading to x64 helped resolve the issue for you! :)

Hi Membreen,


Sorry for the late reply, I've been on leave for the last two weeks and have only just got back to the office today.


I must say at this point I'm rather at a loss for what's happening here, your FPS is consistent and correctly maxes out at 61 FPS. This means that VSync is indeed working and I honestly have no clue why the tearing is happening on your rig. Tearing should only occur when the graphics card is rendering faster than your monitor can display so half the image is displayed and before the next full screen refresh.


As it stands there's nothing in particular that is jumping out at me and the fact you're experiencing this with other games (but not all) is especially confusing. If this was a problem with WFTO then I would expect it to only present in our game but as it does present in another game I can only conclude that there must be something else happening on your computer that we're not aware of whether that be a mechanic of your graphics card or monitor or perhaps some other program interacting unusually with the games.


Unfortunately the only solution we might have been able to work in on our side (Which is having the game control your monitor in an exclusive full screen mode. However this mode is not well supported by the Unity Engine and we can't provide it as an additional option on top of the default mode. As it stands we have no way to help you further with this issue and I can only apologise and hope that you manage to find a solution to the issue.


Best of luck and sorry that we cannot assist you further in this matter. At the very least I can say that if Unity ever extends support for display modes we may be able to utilise that to fix your issue in the future.


Cheers,


Lee

Finally got around to giving this a try on affected map unfortunately I wasn't able to replicate. We may have fixed it in the meantime :P

I've simply not been able to figure this out after several hours of testing today. Tried both save and load testing along with large scale prison capture testing. Unfortunately nothing seems to yield results. Overall this is a fairly minor issue so I'm going to close it down as unable to replicate but if more info ever comes to l ight let me know :)

Ah yes of course, completely overlooked that :D


Well there's no physical effect of it because the Titans do not gain stats per level, worth bringing up internally though and we might address the possession UI for that at some point :)

Very curious indeed. I believe that confirms my suspicion that Unity is using borderless full screen mode which is a more modern implementation as opposed to exclusive full screen. Essentially in exclusive full screen the game has complete control of your monitor and nothing else is rendered below it, while in borderless fullscreen it behaves somewhat like a window allowing quick tabbing between programs and not disrupting the game in any way.


Doing a little research leads me to the conclusion that this is a common feature of most up to date unity games (Due to issues in the Unity engine with switching from exclusive fullscreen when in D3D11 rendering.)


In order to correctly identify why your screen is tearing it'll be good to know what FPS you're getting in the game. I'd recommend downloading fraps for free and just seeing what kind of FPS you are getting in-game, and the same for other affected titles in windowed mode.


You could also try applying the same VSync options I mentioned above but on a system wide level by changing the global settings in the nvidia control panel.


The fact that this is occuring across multiple games however suggests that it's unlikely to be limited to our code in which cast there might be little we can do beyond advising of any ideas we might have.