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Passing this straight through, it seems for some reason KOd units can now become unreachable below Archive props.

I believe this is due to the fact that the discovered state of non-owned shrines are not serialised when saving. However this is extremely extremely minor so I'll ask the code team if there's any likelihood of a fix to this issue or not before we pass it through.

Hi Matthew,


Sorry to hear about the fact that the game is crashing for you. We'd love to help investigate. 


Can you please have a read of How to: Submit a Bug Ticket and submit as much information as possible to us. In particular we'd be very interested in your system specs and an output_log from a session where the game crashed.


Just so you're aware as well we are currently on holiday until the 8th of January for the festive period so responses will often be delayed.


Hope we can help,


Lee

One for us to check the save file of when we're back in the office on the 8th :)

This is working as intended, we felt it was most important to display the state of the current room in the case of the Lair for a quick at-a-glance view of whether a specific lair is currently filled or not.

Funnily enough on a universe preserving level I'd have to disagree Webbernever, I think if the gold is so hot it's in a liquid state it must be able to melt gold, thus the sentinel would be damaged by traversing it. Stone meanwhile would likely pass unscathed not accounting for the fact they are both magically reinforced :D. However I can't say for sure what the design direction was on this so I'll have to ask Josh when we're all back in the office.

Needs design review in 2018, as I'm not sure of the intended behaviour.

Can confirm this, from my understanding all doors except the portcullis should be blocking LOS unless they open.

This is interesting. I remember something from the design that would allow players to continue playing a previously played level but I can't remember if it was ever implemented.


This is one we'll have to take a deeper look into once we're back from the festive season.


Sorry for the issue :(

That's very interesting indeed. As before one for Cian to look into when we're back off leave. But if the save file has the issue and it can be corrected by removing beasts we might be able to root out a cause.

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