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As with the previous ticket the Babymoth is a variation of the Behemoth and has many of the strengths and weakness of the behemoth, it cannot be picked up because it's base unit the Behemoth can also not be picked up. This is working as intended for now.

Hi qqqbbb,


As with their base types, these units are not intended to gain EXP and level up. They are variations on the unit they are based on and as such are subject to similar restrictions.

I believe this is an Artifact that was either removed from the game or it performs the same function as the Revelation Ritual (revealing the location of gold, artifacts, shrines. I can't  remember exactly but if it was the second one it may have worked but if you had already revealed everything and there were no changes it may not be noticable. I'll check in with the designer in the new year though.

This will be one to look into again in 2018 but If possible some extra clarification would be appreciated. The artifacts in question are the artifacts that your workers carry back to the archive as opposed to the ones on the second Heart of Gold level? How were they revealed originally, the fog of war is meant to hide things again as time passes but it sounds as though something peculiar is happening here.

This seems to be behaving as intended. When tagged black Fog of War always looks like standard earth tiles however it may not be the case when it is finally revealed. Workers will never move to dig a location if they cannot find a path to it, so they wouldn't head towards this tile if there's no way for them to get there.

It wasn't immediately clear what this ticket meant but I can confirm there's some unusual behaviour happening with at least these two rooms when built next to an already fortified wall then the variations of wall tiles will be extremely limited. In the case of the Barracks only a single variation appears while the Garrison appears to have at most 2.


I believe this would also occur with impenetrable walls and seems likely that it could be a returning bug from an earlier version. I'll be putting this in review for next year for a deeper look into it by Cian.

Sorry to hear about this issue though, I can understand it quite frustrating. My current guess is that something happened when the game unlocked the achievement and the Steam servers failed to respond to the achievement unlock, causing it to be missed possibly due to high traffic in the Steam Winter Sale. But looking into your unlocked achievements on Steam migh tconfirm this.

I believe this unlock is related to the Steam Achievement, can you confirm whether the Achievement is listed as unlocked on your Steam account?

One for Cian to review in the new year.

This is currently working within the restrictions of the room. Simply put there is no Underlord variation of this room and thus no unique data exists for defining the walls. Walls for rooms are defined by the type of Dungeon Theme (Underlord, Empire, Magnanimous) and some rooms do not have assets for use in other themes, usually where the existing levels have never called for any variation due to our design.


I believe there is a variation of this used in Heart of Gold level 4 with the Magnanimous theme and I'll ask if there's any scope for expanding this design in the new year. For now I'll be declining this ticket as not a bug but rest assured the feedback will go through.

Desenvolvido por UserEcho