התגובות שלך

Alright, I'll pass it through for Cian to review thanks for the clarification, should hopefully tell us what to look for. :)


This isn't the only report of issues surrounding Banshee spawning either.

Hi Eric,


We became aware of this inconsistency yesterday thanks to our German Programmer. We're currently looking into it and deciding what action we'd like to take. In any case we'll be fixing this inconsistency in the next patch and we'll be sure to take your feedback on board. :)


Cheers,


Lee

You can access launch parameters in steam by right clicking the game in your library, opening properties and clicking "Set launch options..."

Thanks for this. I'll pass it through for our QA Analyst to take a look into. :)


Cheers,


Lee

Hi Enkerzan,


In the event of an ungraceful crash WFTO should generate a crash folder which contains a few logs in the root War for the Overworld directory in your Steam Library. These folders will be dated and timestamped, can you check to make sure you don't have these folders generated from the aforementioned crashes.




If not that's alright we'll proceed to investigate as we make a performance pass on the AI in general. If you do have them though it'd be fantastic if you could zip them up for us and upload them here. :)


Cheers,


Lee

Sometimes dropping them close to a wall can cause them to be assigned to wall-fortification which may override their usual priorities. If you hover your mouse over them you should be able to see their current assignment in the tooltip. Make sure when you test they're being dropped as close to the enemy tile as possible and not closer to the walls.


Let me know how you get on :)

Very strange indeed. Unfortunately in a quick check on our internal build the door seems to work on the level in question. It's possible something else might have happened to cause this but for now I can't replicate. Also possible that we've incidentally resolved the issue through fixing something else internally, so if if the issue is still happening in the live build it may be the case that it will be resolved in the upcoming v2.0.1. :)


In any case we'll keep our eye out for it but I will have to decline this ticket so far as I cannot replicate the issue. Further information might help us determine a way to replicate it such as screenshots, videos or a save file where the issue is happening. :)


Thanks for the report, hopefully this will be be fixed for you in 2.0.1!

Hi Mateusz,


The Minimap Issue is known as is fixed internally. (Minimap is displayed as a black square.)

I'll pass this ticket to our QA Analyst for further review on the other topics which seem quite unusual. But I'm not sure if we'll be able to reliably replicate it. Do you have any tips or perhaps a video that might show us the best way to get the described behaviors to happen?


Cheers,


Lee

Hi Blink,


I've taken a quick look at the map in question but what is quite curious to me is that I don't receive any objectives in this level or indeed when I import it there doesn't appear to be any Mighty Script setup at all. This would be contrary to the image you have. 


This is quite strange indeed the only possible thought I could have is that this map was updated on the 12th of May. Did you download/play the map after this?


Also re: your previous ticket. I believe this issue should have been resolved by SimonEvo the developer of the maps and should simply require you to unsubscribe and resubscribe to ensure they refresh. If this doesn't resolve your issues with the point scoring let us know by responding to that ticket. :)


Cheers,


Lee

Hi fang777,


This is a known issue in the current live build of the game which is caused by an issue in the CoherentGT middleware which renders the UI. We've been working with the provider on this and are pleased to report this issue will be resolved in v2.0.1.


Cheers,


Lee