התגובות שלך

Hi Rudolph,

Can't say I'm 100% familiar on what the design is meant to be here. However it is likely that the Pathfinding is excluding the ability to cross through these obstacles as they would block most normal units.

We'll have a look but it's possible that this issue will not be addressed or even be considered against design.

Cheers,

Lee

Hi Magda,

Sorry to hear you've been affected by this issue. This was seemingly fixed for the release of Patch 2.0 but may have regressed in the meantime. I'll reopen this ticket for our QA Analyst to investigate and see what's up.

Cheers,

Lee

This should be an easy fix and one we'll investigate for an upcoming patch. :)

Cheers,

Lee

Hi Rudolph,

Thanks for bringing these to our attention. The Tavern issue sounds like an oversight as units are awarded EXP for working, which the tavern counts as. It probably shouldn't be awarding the experience in this case given what the units are actually doing there.

The Garrison one is interesting indeed and has quite a few hoops to jump through. I'm amazed you identified these and we truly appreciate it.

I can't say what the scope is for fixing these issues as they're incredibly minor and tied to extensive systems. We'll have a look into them but we may choose not to pursue a fix due to scoping.

Cheers,


Lee

Thanks for highlighting this Kasrkin. We look into it when we next do a pass through the WFTO tickets. :)

Hi Rudolph,

This is an interesting observation. I'll pass this to our QA Analyst to have a look at when we next do a pass through all the tickets. This may be one that is worth investigating for the potential performance gain.

Cheers,

Lee

Hi bobby4,

Thanks for the save files and details. This sounds like it'll be a pretty transient error so we'll likely only catch it in a save file. I'll pass this through and we'll investigate when we have the chance.

Cheers,

Lee

Thanks for confirming we'll see if we can replicate. Sounds like it could be a quirk of saving and loading related to the default shield visibility settings. Once upon a time, the default was different so perhaps it reverts to an older preset.

I'll pass this on to Cian in case he has any further input but beyond that I think we have what we need to try a quick replication check.