+3
Completed - Released

Level 13 - Waves of enemies blocked by all siege doors.

Ben Wood 3 years ago • updated by Lee "Noontide" Moon (Community Manager) 3 years ago 14 2 duplicates

Hello,


I checked the forums for this one and saw it had already been mentioned, but I am still getting the bug where all waves are getting stuck on the siege doors. This is every seige door and not just the main one but it works if I save and reload the game, which is not really ideal.


I've run the level 3 or 4 times now and everytime towards the end there is always a mass army of enemies destroying my dungeon heart.


Not sure if I need to put my PC specs in, but I shall anyway, just in case!


Windows 10 Pro 64bit

24GB 1666mHz RAM

Intel core i7-3770K @ 3.50GHz (Not overclocked)

Nvidia GeForce GTX980 GPU

WFTO Version: v1.4.1f1


I'll attach the output file in here somewhere for you.


Cheers!

Ben


output_log.txt

Game Version:
Steam Public
Platform:
Windows

Duplicates 2

I experience the same problem.

Accepted

hello Davidmac.Igas and McMurphey,


this issue is know internally and will be fixed soon. Thanks for your report

Under Review

We'll have a look into it. In the mean time if you've not heard from us soon please can you submit your save file to us. You can find instructions on how to find it in this article: How to: Submit a Bug Ticket

Accepted

Alright I've just had a look into this. It seems there are a couple of issues that must have popped up recently.

Firstly Siege Doors seem to not open if units are trying to path "Cut the corner" as it were. Only when a unit stands in the center tile of a siege door does the door actually open which allows a wave of units through the door suddenly.


Potentially if no unit triggers the door in this manner units can become trapped behind them, causing a large build-up.


Secondly there appears to be an issue with the visual display of these doors, they do not change between open and closed state correctly when a unit triggers it to open. They always display as closed on level start. However interestingly on level load these doors will instead appear as if they were open. Naturally this does not impact the logical effect (units still become stuck until the door is logically open)


Loading the game appeared to have no other consequences and did not change the nature of the bug.

Hi Lee,


Thanks for looking into it. Not sure if you need the saves stsill, but I'll attach them here for you. There's two, can't quite remember which ones which but I think they both have the same issue, at some point!


Save 1.meta

Save 1


Save 2

Save 2.meta


Thanks,

Ben

Nano Boucher
If you want me to make automatic doors work for doors bigger than one tile, i can do that.
However you might not intend to have automatic door behaviour for these siege doors at all; do you?
In this case the ticket would be for you.

Hello,


I was just wondering if there's been any progress with this one?


Thanks,

Ben

Hello Ben = ) We're working on it this week ; )

Completed - Next Patch

Hey Nano,


Thank you! When does the patch go live? I'm eager to finish the main campaign!


Ben

We'll be doing a QA Pass on the Patch next week, so I'd expect it sometime later that week. :)

@Serox, I've merged your thread with the main topic. The issue will be fixed in 1.4.2 :)