Level 13 - Waves of enemies blocked by all siege doors.

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  • updated
  • Completed - Resolved

Hello,


I checked the forums for this one and saw it had already been mentioned, but I am still getting the bug where all waves are getting stuck on the siege doors. This is every seige door and not just the main one but it works if I save and reload the game, which is not really ideal.


I've run the level 3 or 4 times now and everytime towards the end there is always a mass army of enemies destroying my dungeon heart.


Not sure if I need to put my PC specs in, but I shall anyway, just in case!


Windows 10 Pro 64bit

24GB 1666mHz RAM

Intel core i7-3770K @ 3.50GHz (Not overclocked)

Nvidia GeForce GTX980 GPU

WFTO Version: v1.4.1f1


I'll attach the output file in here somewhere for you.


Cheers!

Ben


output_log.txt

Game Version:
Steam Public
Platform:
Windows
Duplicates 2
last mission in classic campaign the waves from enemy come all at once

in the last mission from classic campaign the enemy waves would be announced but they will not be came (this is 4-5 times in a row) then it will be announced the 5 or 6 wave and he will be send ALLL waves at once. when this is there will be overrun all defenses and all minions that i have to this time.

Level 13 waves.

In level 13 when the emperor sends out a wave it doesn't attack me. Instead they stay behind and slowly build and then eventually when a certain wave is supposedly sent out they all join forces and attack me at once.

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Ben Wood

Hey Nano,


Thank you! When does the patch go live? I'm eager to finish the main campaign!


Ben

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Lee "Noontide" Moon

We'll be doing a QA Pass on the Patch next week, so I'd expect it sometime later that week. :)

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Lee "Noontide" Moon

@Serox, I've merged your thread with the main topic. The issue will be fixed in 1.4.2 :)

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Lee "Noontide" Moon
  • Completed - Resolved