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We will disable it for shielded props, but not for shielded units, because it would look wrong, if a shielded unit is totally ignored while it strikes all time.

We found the cause of this issue now.

It was happening when they were already standing on a moongate while trying to go through it or if they were repathing while on a moongate.

In this case they were not teleported but moved directly to the next step behind the gate, which most often made them run into a wall.

This problem will be fixed in next minor update.

Thanks for reporting!

We found something which could have been causing this. Next patch should not have this problem.
But let us know in case it still happens.

We are well disposed, this issue was introduced between two versions of the game where we had no proper autofix for it.

Can you simply put an earth wall at the tile marked red:

and then replace it with a claimed Empire tile again as it was before.
This should fix the entire problem.

The tile at Patrol point 4 is unwalkable for faction 3 and 4.
We still need to find out why this is. 

The only things that do change walkability for a certain faction are locked doors and toggled impasse flags.

Was maybe anything like this placed at this tile (Patrol point 4) before?

I spawned quite many beasts but the issue doesn't happen for me.
Maybe you have very low framwrate and they might do that because of too large time steps?




Leveres av UserEcho