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Truly bizzare, these were certainly working just a mere few days ago. Not sure how this slipped through but I can assure you the code team are already on it.

Hi RossoNero,


Thanks for the report, on first glance I can't see anything immediately wrong with the output log which suggests that the game is closing before it can continue it's log which could indicate something is taking down the Unity engine. My first thought is perhaps memory usage running over and leaving the process starved of resources, usually that would show up in the log but perhaps not. When running the game next can you try keep task manager open and check how much of your system memory is being used?


Have you run through Startup Crashes and General Crash Troubleshooting? Just in case.


Finally something that might be worth trying is temporarily shutting down other processes on your PC such as antivirus or anything that might interact with WFTO while it's running. Also checking through the windows event log might have some reports that could help identify what's happening.


Cheers,


Lee



Hi Meickel,


Thanks for the report and I agree that can be confusing but unfortunately this is a result in a limitation in the tooltip system, essentially there can only be one tooltip per object so for the Dungeon Core we felt it was most important that the player sees that it being destroyed could cause them to lose.


I'll bring this up in our next team meeting whether we could change the wording to be less confusing.


Cheers,


Lee

Still occurring in Patch 1.4.3 RC. Re-opening.

Reopened as current internal build continues to have the issue. Bombards do not self damage from Overdrive if they do not hit their target. Replication steps are the same.