Your comments
Hi Leo, we'll also require your output log in order to figure out this problem (as without it i'm unsure if it's a save game issue or some kind of other error which has occurred)
(Quoted from the "How to submit a bug ticket" guide, for information purposes)
Posting Output Logs
x:\Program Files (x86)\Steam\SteamApps\common\War For The Overworld\WFTOGame_Data\output_log.txt
~/Library/Logs/Unity/Player.log
~/.config/unity3d/Subterranean Games/War For The Overworld/
Hi Nicco,
Thanks for making the big report as requested.
This is obviously a critical issue and we'll be looking into it as soon as possible.
Hi Memno
This is a known issue, you can find more information and the current workaround at this link on our knowledge base.
It's the issue I was expecting then, in the mean time we've uploaded a patch 1.4.2f3 branch to the "publictest" beta branch which should also work as normal but will also include all of the bug fixes from patch 1.4.2
So you should be able to access that too, we'll be rolling that out as the main build soon once we're sure/confident that it's working as expected.
Marking as completed next patch but let us know if you have any more issues (particularly if you patch onto the publictest build and have any problems with it specifically)
Thanks
You probably won't need to replay the 3 hours for a new crash report, this one should do fine.
In the meantime, this link may (if it's the same problem) help resolve your issue.
Can you let me know if that solves it or not (so I know if it's a new issue or not)
There is no miscommunication, this is just a different issue to the one you link and this is working as intended and therefore isn't a bug.
After reviewing this it seems that workers aren't actually supposed to fight other units in this game (with the exception of fighting other workers).
That being the case I think this is working as intended.
Sounds like working as intended due to minions going to refill their needs after being rallied, marking as not a bug.
Customer support service by UserEcho
That's fine, thanks