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Hi Leo, we'll also require your output log in order to figure out this problem (as without it i'm unsure if it's a save game issue or some kind of other error which has occurred)


(Quoted from the "How to submit a bug ticket" guide, for information purposes)


Posting Output Logs


In addition, a log is created by the game every time you play. Posting this will help resolve some issues. Please note that this file is wiped every time the game launches, so ensure the bug you are reporting happened during your last play session. The location of the log can be found in the following location based on OS:

Windows
x:\Program Files (x86)\Steam\SteamApps\common\War For The Overworld\WFTOGame_Data\output_log.txt
OS X
~/Library/Logs/Unity/Player.log
Linux
~/.config/unity3d/Subterranean Games/War For The Overworld/


Hi Nicco,

Thanks for making the big report as requested.


This is obviously a critical issue and we'll be looking into it as soon as possible.

Hi Memno


This is a known issue, you can find more information and the current workaround at this link on our knowledge base.

It's the issue I was expecting then, in the mean time we've uploaded a patch 1.4.2f3 branch to the "publictest" beta branch which should also work as normal but will also include all of the bug fixes from patch 1.4.2


So you should be able to access that too, we'll be rolling that out as the main build soon once we're sure/confident that it's working as expected.


Marking as completed next patch but let us know if you have any more issues (particularly if you patch onto the publictest build and have any problems with it specifically)


Thanks

You probably won't need to replay the 3 hours for a new crash report, this one should do fine.


In the meantime, this link may (if it's the same problem) help resolve your issue.


https://brightrockgames.userecho.com/topics/1301-crash-when-loading-a-save-loading-certain-skirmish-maps-map-editor-maps-patch-142/


Can you let me know if that solves it or not (so I know if it's a new issue or not)

There is no miscommunication, this is just a different issue to the one you link and this is working as intended and therefore isn't a bug.

After reviewing this it seems that workers aren't actually supposed to fight other units in this game (with the exception of fighting other workers).


That being the case I think this is working as intended.

Sounds like working as intended due to minions going to refill their needs after being rallied, marking as not a bug.