Your comments

I did not assign those to "Peacemaker" group. I clicked the plus but did not assign it. I just clicked on open space on the map and not on an actual character. You guys should try playing your own game sometime and maybe you'd see some of this for yourself.

"My exacting standards"? This is one of the worst performing computer games I've ever played. The only reason I've sent information in is because I appreciate the effort artistically and with the AI. But you guys suck and until you really face the weaknesses of the code, the real weaknesses, you suck as game devs. It has nothing to do with my standards.

Lee,

You misunderstand the goal. It's not to "reduce requirements" needed by players. As I said, my machine plays the most complex games out there. The goal is to clean up your code and to use best practices when programming. I was not aware that this is your first game. I absolutely cannot respect bringing a game like this to market and selling it at a price like it is comparable to other games out there. I cannot respect your company's values, nor will I ever buy another product from Bright Rock or whatever the company calls itself in the future.


David Lieder

USA) +1.919.386.9871
I'm a game dev so I have no problem disagreeing with you on these issues. Please don't contact me again. I sent you the save file, along with a list of seven definite bugs, and that does not include dropping things or potions.


David Lieder

USA) +1.919.386.9871
I don't have time to apply for a refund. All this has taken too much time anyway. I hope you all get it figured out.


David Lieder

USA) +1.919.386.9871
I understand that there are many AI routines going on, and that is respectable; however, if you don't start batching them and creating arrays that batch and batching draw calls, I believe your company will fail, because you've gotten by on the good graces of being an Early Access game now, for like a few years, and that will end.

In regards to minimum specs, if 1,500 is your minimum specs rating required on a machine for graphics, that is not an issue with AI, and graphics are not what is causing the lag when I'm looking at "fog of war" black on the screen. A black screen has no on-camera graphics.

Besides that, 1,500 is ridiculous and I just can't respect that your company sacrificed optimization and sane coding (which takes time) in the interest of the fun parts of creating beautiful graphics and amazing AI.


David Lieder

USA) +1.919.386.9871

the library of tarsyss_20170830051734.meta


the library of tarsyss_20170830051734


the library of tarsyss_20170830051734output_log.txt


There are actually eight bugs in this file. Why should I fill out eight different bug report tickets? You think people actually do that? Just to make it easier for you? People don't do that.


The bugs are:


  • Happy workers won't work, for example the cultists stopped any work. Sins haven't added in several hours, even though the cultists are level 9 or 10 and happy.
  • Intelligent minions don't respond to rally at all, anywhere.
  • Archon is mine but his icon is not on the Rally left-side as an icon, and I can't click him
  • Beasts are not an icon on the Rally left-side icons
  • Narrator keeps warning of a beast who "is hungry, unhappy, can't find his lair" but this beast is invisible, and there are many lairs and pigs available.
  • Narrator warns of a beastmaster who's angry because he has not yet been paid, and this beast master does exist, but this beastmaster will not get paid even when dropped on gold.
  • Recall doesn't work. Alt-0 doesn't work. Many UI button shortcuts (from the controls options) don't work.

Playing Issues:

  • Intelligent minions leave their post on payday, and this makes it impossible to have remote rooms because the time it takes for the worker to wander around to find gold is immense.
  • It's impossible to destroy bombard cannons of an enemy, but they destroy mind just fine under the same circumstances, such as same or lower levels, protection energy, etc.

I've already reported lag issues and Coherent UI issues in separate bug reports.


Has your dev ever heard of "object pooling", "garbage collection", "draw call batching" and other types of batching and array batching? That's how you eliminate the CPU hogging aspects of the game. Batch what's not on camera, as much as possible. Run the batches at reasonable intervals to keep the game live.


Make the UI top priority in your game, even if other things are freezing such as graphics or AI, because if the player can't do anything then what is the point in playing?


Don't bother writing me again. I've already spent enough of my time on this and $30 which I wasted.


I'm uninstalling this game now.


The map is 125x125. The larger size I'm sure does not help.


David Lieder

USA) +1.919.386.9871
The "units not dropping" occurs because the CPU slows to a standstill. No other games do this on my machine. I own about 250 in Steam and have played maybe 40 on this machine. As a programmer myself, don't tell me that Overworld is just so much more advanced than 10 million-dollar-budget games, that it slows the CPU down. I know that's not true.


David Lieder

USA) +1.919.386.9871
In the interest of helping you, I'll send you a save file, before I uninstall Overworld.


David Lieder

USA) +1.919.386.9871