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"My exacting standards"? This is one of the worst performing computer games I've ever played. The only reason I've sent information in is because I appreciate the effort artistically and with the AI. But you guys suck and until you really face the weaknesses of the code, the real weaknesses, you suck as game devs. It has nothing to do with my standards.
Besides that, 1,500 is ridiculous and I just can't respect that your company sacrificed optimization and sane coding (which takes time) in the interest of the fun parts of creating beautiful graphics and amazing AI.
the library of tarsyss_20170830051734.meta
the library of tarsyss_20170830051734
the library of tarsyss_20170830051734output_log.txt
There are actually eight bugs in this file. Why should I fill out eight different bug report tickets? You think people actually do that? Just to make it easier for you? People don't do that.
The bugs are:
- Happy workers won't work, for example the cultists stopped any work. Sins haven't added in several hours, even though the cultists are level 9 or 10 and happy.
- Intelligent minions don't respond to rally at all, anywhere.
- Archon is mine but his icon is not on the Rally left-side as an icon, and I can't click him
- Beasts are not an icon on the Rally left-side icons
- Narrator keeps warning of a beast who "is hungry, unhappy, can't find his lair" but this beast is invisible, and there are many lairs and pigs available.
- Narrator warns of a beastmaster who's angry because he has not yet been paid, and this beast master does exist, but this beastmaster will not get paid even when dropped on gold.
- Recall doesn't work. Alt-0 doesn't work. Many UI button shortcuts (from the controls options) don't work.
Playing Issues:
- Intelligent minions leave their post on payday, and this makes it impossible to have remote rooms because the time it takes for the worker to wander around to find gold is immense.
- It's impossible to destroy bombard cannons of an enemy, but they destroy mind just fine under the same circumstances, such as same or lower levels, protection energy, etc.
I've already reported lag issues and Coherent UI issues in separate bug reports.
Has your dev ever heard of "object pooling", "garbage collection", "draw call batching" and other types of batching and array batching? That's how you eliminate the CPU hogging aspects of the game. Batch what's not on camera, as much as possible. Run the batches at reasonable intervals to keep the game live.
Make the UI top priority in your game, even if other things are freezing such as graphics or AI, because if the player can't do anything then what is the point in playing?
Don't bother writing me again. I've already spent enough of my time on this and $30 which I wasted.
I'm uninstalling this game now.
Služby zákaznické podpory by UserEcho
I did not assign those to "Peacemaker" group. I clicked the plus but did not assign it. I just clicked on open space on the map and not on an actual character. You guys should try playing your own game sometime and maybe you'd see some of this for yourself.