Your comments

No rush, I can only imagine how busy you guys must be (I'm web developer, so I get it).


Unfortunately, I actually don't remember if this has happened on other maps, too... It might have, but I've had a very busy time and don't remember much that has happened...


But the good news is that you're giving me a reason to start over on the game :-)


I'll let you know if I run into this during a campaign and will create and attach a save game ASAP.


Oh, and while I'm at it: Thanks for making this game!!! I'd been hoping for DK3 for a while, but I am much happier with a game made out of love for the original than with anything that I'm sure you-know-who would have made as a sequel... Thanks!

Output Log


Thanks. I have encountered this consistantly on two computers, so I'll add the system specs of both of them:


1. Computer:

OS: Windows 8.0 64bit

CPU: Intel i7 3.5Ghz

RAM: 32GB, 20GB of them tied up in a virtual disk for Windows swap file, leaving 12GB

GPU: nVidia GeForce GTX 660 Ti, 2GB GDDR5 RAM

Build: 1.4.2f8


2. Computer:

OS: Windows 7 64bit

CPU: Intel i7 3.5GHz

RAM: 16GB

GPU: Intel HD Graphics 4000 (on motherboard)

Build: 1.4.2f8


Please let me know if I missed anything.

Oh, right, that reminded me:


On the same note, I can drop off one of my workers in a tile belonging to me and neighboring a tile I want it to convert - and then it does nothing. If I turn my screen and slap the critter into the space, then it will start working. All part of the same thing, I guess.


Again, I'm more than willing to help with this if I can.


Thanks!

Just wanted to say I encountered this, too.

Save Games


I added some save games. Check some of the minions in the Northwestern area of the map.


If you place a rally point there and then dismiss it, the minions will just stay in place and ignore the facilities that are not too far away. I even opened the shortcuts from the dungeon core to these locations to maybe allow them to use those paths.


Also, somewhere between save games, I encountered one minion who was getting angry because he couldn't sleep. I placed him in two lairs with open spaces - he just stood there and kept being angry, but refused to lay down and sleep. He was a converted unit from the enemy, so he was not a beast.


I'm not sure if this second issue is related, but given that he stopped moving, chances are good that it is related.


Please let me know if I can provide more information or if you'd like me to run tests - I'll keep the save games.