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Btw... when I say units / minions not moving at all. They stand there in resting position, breathing. Not frozen, but like they lost the will or thought process to move on. lol.


It does seem like after the game warmsup after loading up the save game, the games seem to work better again, enough to finish the level on my first go post. May take 2 loads for this current level.


BTW, I have both game saves if you want them. But I'm pretty sure it'll warmup just fine and repeat my results like it did with Wushelt's files... If you want to replicate, try the levels I explained and play for an hour mainly defending and moving out slowly with defenses etc. (slowly conquering) And I'm thinking you'll get the same effect over time.


PS: idk if this makes anymore sense to this... I usaully play my games on 50% speed. So even though my game reads 50minutes... it's a lot longer right? Is this the same with you Wushelt? b/c if so, then 45-50mins is an underestimate lol.

I went on to the next level with 5 keepers total and 50 minutes in I really noticed something like this again... It's not all of the sunden like I thought... maybe started earlier in the game play, but over time it got worse. But at 50 minutes in, I noticed my ALL rally point flag were only pulling maybe 7 minions in. But I knew I had more, so on my mini map I noticed minions walking around. I went to those dots and clearily they are walking around like normal as if they never heard the rally flag call them... Also game is slightly sluggish at this point. I was about to send in my forces with 2 sets of flags... mainly the beast flag and all flag and I just wasn't getting cooperation from any of my minions to come running.... btw, not sure if the other keepers minions were suffering AI issues... but they wern't springing to action on me like they were 20 minutes before.

Just a follow up. I started the game up again and loaded the save file. It worked... But the game it loaded showed my minions standing still where I left them.... after 5 minutes everything fully loaded (rest of map) and my minions moved and went on their way like nothing happened. A few objects took a bit to load in graphics, but it went to normal... The only thing I did notice otherwise was the Miro dungeon Keeper still had her minions at the rally flag like before and their AI never improved.

I went on to defeat that level, thinking maybe she was waiting on me to snatch up the relic and...well nothing changed. I won.

I have a simular issue too.


Long game. It was in campaign level with 2 Dungeon Keepers on opposite sides (Main player and Dungeon Keeper Mera). And the Kero relic in the middle and 4 spire things to destroy to get to the Kero Relic... I noticed throughout the level. That the other Dungeon Keeper AI just sat there at the 1st spire defeated & stuck... I was about to make the final rush to the last spire and I realized my minions were expiring on the floor from combat and my imps just standing there where ever they were at and didn't move at all... Then I noticed most of my minions were sluggish and not moving per the typical AI and quite frankly all over the place and not grouped from the rally flag... even after slapping away the rally flag... So I called the rally flag again on a PC unit attacking and only a few of my minions moved...then just stopped moving... while the enemy kept hitting them. Then a second or two later my minion would makea noise and would die after some time... I realized something went wrong and was glitching, so I picked up all my now unhappy units that I could and dropped them directly in the places they wanted to go. i.e. pickup pay in vault.

A few units picked up gold, but froze still... That's when I saved the game and closed the game down... It saved with the normal amount of loading time. But when I exited the game to desktop, it took longer than normal time.


As far as other notes...

-Yes I slapped minions / imps and no change.

-I got a message from the dakr god guy saying, You attached all the minions you can handle.

-I had almost full prisons.

-I have full torture chambers.

-I have full graves I think... can't tell...

-Both torture chambers and graves keep giving me more minions than the cap I think and could be causing an issue.

-The other Dungeon Keeper's minions were still at the same place the entire game. But they kept building and recruiting, so the rally flag squad kept getting larger and larger.


I'm starting to think the number of units is the key issue here. But I'll let you guys decide that.


Here's my specs:

  • Specify your platform
    • Windows 10
    • 64bit
      • Ram: 3GB (or 2.9 GiB)
      • CPU: Intel® Core™2 Quad CPU Q9300 @ 2.50GHz × 4
      • GPU: Gallium 0.4 on AMD RV670 (Radeon HD 3870 512 MB)
  • Build: WFTO V1.3.1f5

Just as a follow up. I went and installed Windows 7, then went and got the Windows 10 update... So Now I'm running Windows 10 and the game works now.

Here's the output logs: Link


As far as the driver updates. It doesn't look like there's a updated driver that works currently. The only one that exists is considered Legacy by AMD and isn't supported anymore. I sent an E-mail to a guy who figured out a way to downgrade our X-Server to patch over the driver. But that was back in 2013 and covered 2 releases ago. :-/


Here's the last updated driver from AMD: Link
Here's what that guy made (Note, it's the last post on the page): Link