Give access aspects at the bottom, if the top 2 are blocked by the mutators.

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  • updated
  • Completed - Resolved

The description in this thread. 2 problems, the main - should not be blocking aspects that are not explicitly blocked by the mutators. And a minor problem (visual) - there should be bars on the aspects that are available to study.


Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.40f15


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War for the Overworld Launcher Log.txt

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Game Version:
Steam Public
Platform:
Windows

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Lee "Noontide" Moon
  • Completed - Resolved
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Stefan Furcht Programmer
  • Completed - Next Patch
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Stefan Furcht Programmer

Alright every banned aspect gives now progress once reachable due to unlocks.
To be released next patch.

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Stefan Furcht Programmer
  • Started
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Josh Bishop Creative Director

Banned aspects should behaved exactly as pre-unlocked aspects in VoE.

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Stefan Furcht Programmer

Josh Bishop
It requires further design discussion to resolve this issue.
The other ticket cares about the opposite case "Not giving the player row progress yet for not yet reachable aspects"
Here the requested behaviour is "give progress to reach every pre-unlocked aspect"
Both approaches contradict each other.
And the other issue is that users can block their own progress down the Veins of Evil, by banning so many early aspects that not enough progress can be made to get to later aspects.

The question is how much we consider such "self-locks" as user error or if we want to avoid them by design.

I assigned this ticket back to you for clearification,

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Stefan Furcht Programmer
  • Accepted
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Stefan Furcht Programmer
  • Started
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I guess obvious to everyone that the blocking aspects in the vein of evil accelerates moving down on it (because less of the sins to study). Don't see anything wrong with that, it is a conscious change with the use of a mutator.

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[Dev] Nanorock Programmer

See other ticket Stefan Furcht