Slaughterpen Pigs ignored by Units after a long duration.

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  • updated
  • Completed - Resolved

Micropiglets are not spawning for players other than host - tested with few friends in current public steam build. Slaughterpen of any player other than host always says 0/X micropiglets domesticated. Game is unplayable in multiplayer until this is fixed.

Game Version:
Steam Public
Platform:
Windows

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Duplicates 2
Workers stop delivering food to tavern after a while

Windows 10 64 bit

8GB DDR4 RAM

I5-6600k

GTX 980 TI

Current steam public build

When game lasts longer than ~15 minutes and there are alot of minions, workers will simply stop delivering food to the tavern. They are all idle and my slaughterpen is full.


Its not related to any mission or map, happens in all games. I have to refill my tavern manually or minions will complain about being hungry all game.


output_log.txt

Minions cannot reach slaughterpen
output_log.txt

Hey there,


I just mentioned this issue on the steam forums a little while ago.

Seems at a certain point beasts somehow refuse to feed.

Everything was normal in the beginning, but now I get the message:

"Your minions cannot reach a slaughterpen" even though it's right there.


Appearantly this happens right after beast get out of the arena.

Mainly lvl 5 and above.


Haven't done anything spectacular, like recalling all minions, or sealing off certain parts of my dungeon.


I played on a 1player-map I created myself.


I can record a video, too if that helps



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Lee "Noontide" Moon
  • Completed - Resolved
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Lee "Noontide" Moon
Quote from Cron

Hey, thanks. We gave up on playing until this is fixed so now we can get back to it after patch.


I have kinda unrelated question while im still here.


Is there any chance for release of WFTO and its expansion on gog.com in the future? I know you guys already sell drm-free version on your website and humble bundle, but I'm mostly gog.com user so I just wanted to ask. I would be happy to buy it again if that happened. Since both dungeon keeper games are sold only on GOG, I'm sure there are alot people waiting for WFTO aswell.


We'd love to release on GoG.com and we have been in talks with them in the past. However neither us nor them were willing to release an inferior version of the game to the storefront which the DRM-Free version currently is for whole bunch of reasons.


While GoG Galaxy is a potential solution to those issues it'd require some significant overhauling to underlying code in WFTO to make sure it all works correctly, something that unfortunately we simply don't have the resources for right now. With that said I don't think we'd count it out and we look forward to exploring the possibility in the future. No promises mind ;)

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Cron

Hey, thanks. We gave up on playing until this is fixed so now we can get back to it after patch.


I have kinda unrelated question while im still here.


Is there any chance for release of WFTO and its expansion on gog.com in the future? I know you guys already sell drm-free version on your website and humble bundle, but I'm mostly gog.com user so I just wanted to ask. I would be happy to buy it again if that happened. Since both dungeon keeper games are sold only on GOG, I'm sure there are alot people waiting for WFTO aswell.


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Stefan Furcht Programmer
  • Completed - Next Patch
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[Dev] Nanorock Programmer

We fixed it internally = ) Don't ask me why, but it was related to spirit workers ;) So it will be available on next patch ^^

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Cron

My specs:

I5-6600k, OC to 4.2 ghz

GTX 980 Ti

8GB DDR4 RAM

Windows 10 64 bit

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Lee "Noontide" Moon

@Cron, Realised I haven't gotten your System specs yet, if you and your clients could provide that it'd be great.


I suspect there's some sort of scaling component to this, perhaps based on hardware or what else is happening on the map, my tests took place on a small 1v1 map for multiplayer and on the sandbox hollow map for singleplayer. Perhaps something causes the issue to accelerate in other conditions.


Yes I would imagine all units are affected by this issue if you do not have a Tavern, Intelligent units will feed from a Tavern instead if you have one, a slaughterpen if not. So eventually they get affected either way but the Tavern oven acts as a small buffer.

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Cron

I player some skirmishes and saved each time beasts started complaining about slaughterpen (save description shows time spent in a match). The bug always occurs after 25~ minutes for me

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Cron

Cultists seem to be affected by slauhgterpen bug aswell. Are they supposed to eat only from tavern? Tavern description says only high level minions require it. My level 1-2 cultists were ignoring my slaughterpen today (I didnt have tavern yet). I was getting message that they cant reach slaughterpen even when standing directly in it. After creating tavern they rushed to eat from it and stopped complaining.


Probably more minions than just beasts and workers are affected, its just not as easy to catch because other minions eat from tavern and dont complain because of it.

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Cron

Just made some tests in multiplayer. The "0/x piglets domesticated" bug is only visual and doesnt affect gameplay. Minions still eat from it - at beginning of the game atlast. Here are screenshots from both client and host of the same slaughterpen.


slaughterpen-host.jpg


slaughterpen-client.jpg


The real bug remains which is minions ignoring slaughterpen after extended period of time (workers with tavern, beasts, not sure what else), in singleplayer i have to reload save every 15 minutes to keep playing but ofcourse we cant reload save in multiplayer so multiplayer remains unplayable until this is fixed.


Edit: 1 hour to to ecounter this bug seems alot. In my games workers stop filling the tavern after 10-15 minutes. And sometimes when I have 2 taverns they will still fill the new tavern while old one is 0% food.