Make research more relevant
At it's current state, research feels a bit shallow, almost irrelevant. In my opinion, it could use a complete rework. But if that is out of question, here are some simple ideas to make it more interesting/relevant:
- Unlock items for crafting: Instead of being able to craft all visited items right from the start, lock them for each level behind a research option.
- Craft items: Instead of items being created instantly, they need to be "manufactured" in the research lab.
- Or maybe: Just make room upgrades only craftable through the research lab.
- Improve room upgrades: Make room upgrades less effective in the beginning, but add the option to increase their effectiveness.
- Combined room upgrades: Research the option to combine multiple upgrades. Or to be able to build additional room upgrades in the same room.
- Generate Craftium/Loamite/Money, when no active research.
- Maybe not on idle, but add an "infinite research" option. Like "Commercial Research Ventures".
QoL:
- Indication for labs with no active research (same as "staff on route").
Version:
1.0.4
Platform:
Windows PC
Store:
GOG DRM-Free
We're definitely looking at options for making Research more effective in the game. Look forward to our coming content updates. :)