Moving buildings and teleporting people does not track cursor
In chapter 2, after placing a medibot, the game's moving system seemingly broke down completely. Whether buying furniture, moving rooms, or teleporting people: placing objects is impossible, and the "ghost" does not follow the cursor. Simply remaining in place, usually at the location the cursor was at when "building mode" was instigated.
Its not easy to tell, but pay close attention to the location of the cursor, and the location of the receptionist. It will simply remain put. This is also the case for moving existing objects, much worse: Even if the placement would be legal, you are not allowed to place the object. Making the only option to cancel, which sells the object you were trying to move.
Copying, naturally has the same result. Interestingly attempting to move a room caused the walls to turn invisible.
As stated, teleporting is also not allowed.
Placing or teleporting medibots is also not allowed. But notably, medibots are not affected by their "ghost" freezing, in the hallways. Moving the cursor into the hospital however, will leave the ghost behind, until you return to the hallway.
(other consumables, like the energy drink works fine)
And lastly: While persisting trough alt f4. It only affects THIS hospital.
Going back to chapter 1; everything works fine. But the moment one gets near the burning moon concert, your building privileges will be revoked.
I couldn't tell you what exactly caused this. My one memory is aggressively double-click placing down a medibot in the middle of a lag spike. It could be a coincidence tough.
Hey Arkorat!
Thank you for detailed information regarding the problem with building tracking your cursor. I will forward this bug reports to our team for investigation and I will inform you about the progress once I have any news about this.
I kindly ask for your patience!
Regards,
Dominik