Completed - Resolved

Immortal Stone Knight Blueprint

Azeo 7 years ago updated by Lee "Noontide" Moon (Designer & Community Manager) 6 years ago 13

I've had this happen on 2 playthroughs, this is the first I've encountered on this game and the last game; I had atleast 2 like this. The stone knights BLUEPRINTS are immortal, I have to recall my minions; otherwise they will fight them till they kill themselves basically. I place walls around them so they don't lure all passing minions to this endless fighting trap.

I've had no luck finding any save files.

Game Version:
Steam Public

hello Azeo

you can find your savefiles here for the future :

X:\Program Files (x86)\Steam\userdata\Steam user ID\230190\remote

thanks for your report

Ok I finally found the save game area, it didn't exist while I was playing solely offline: "C:\Program Files (x86)\Steam\userdata\34753142\230190\remote" Is there something I can get for you? Sorry for being absent for so long, some unexpected yukky stuff happened recently -.-

This particular save file would be fantastic If you can identify it. I've not been able to locate the particular errant Stone Knights. If you can't that will be fine I'll keep pursuing it over time. To confirm this applies to every Stone Knight blueprint in Level 4?

Can you also include the details as requested in this article: How to: Submit a Bug Ticket

I hope you're well.

I'll have a look soon, I did notice that the recent patch fixed some things, though it broke some other things, one of which has been reported, the other is an issue on skirmish with imps randomly stop digging gold ( just stand there till you pick them up or slap them) also a reloaded skirmish save has invisible lair objects though the lair claims to be full. I'll make a ticket once I get the chance.

Hey this is one of the last saves of HoGlvl4 from a little bit ago, you can find some enemy tiles with stone knight blueprints boxed in by walls in the foundry / workshop area. Also an output log.

dlc lvl 4 knight exampel.7z

Hey sorry I never replied correctly, it was only the unfinished blueprints, once a blueprint was done the knight was killable no problem

Fairly sure they're just not meant to be targetable :) We'll look at it for the next major patch.

Wow you revealed an even bigger issue.
In fact all defence blueprints were actually immortal after being loaded from a save game, in case they had at least one part installed already.
And then they remained until fully built.
We did totally overlook this problem and because defences are build quickly normally we did not realize for a long time.

Thank you a lot for pointing us to this.
The problem will be fixed in next Patch :)