Cannot fry creatures in taverns anymore

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  • Views 8 579
  • обновлен
  • Completed - Resolved

I believe after last patches it's not possible to use both creatures and prisoners as a meat in taverns. I simply cannot drop them there, in the cooking device. Tried it in the home realm.

Game Version:
Steam Public
Platform:
Windows
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Sunswords

+1 to this, I observed it last night, hope this will get resolved soon!

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Jan - Eric Merzel
  • Under Review

i cannot really reproduce, i mean yes the slaughterpen gets filled really fast and the game blocks the drop if it is full. I can send this through as an improvement, however i want to make sure this is not a real issue.


can you guys check if you can throw prisoners into the Spitroast when you do not support i with micropiglets?

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Old Cat

I can test it more a bit later, for now I can tell that it was approximately at 2/3 of its capability when I tried to do it. Clearly not full.


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Old Cat

Yeah, turns out you can't drop creatures inside if it already has more than 1/2 of its capability. It seems a little too strict, if I want to quickly free some space in prison with no access to graveyard, tavern probably is the best way.

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Nova Solarius
Цитата от Old Cat

Yeah, turns out you can't drop creatures inside if it already has more than 1/2 of its capability. It seems a little too strict, if I want to quickly free some space in prison with no access to graveyard, tavern probably is the best way.

Just as a recommendation, unlock Blood Money. You got the waste, might as well turn it into money.

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Fireeye

I think this is related to the fact that roasting prisoners now adds 60 or so meals meals to the tavern, and the roast won't accept more meals than it can storage.


Very minor however, imho.

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Old Cat

Yup, forgot about blood money :)

Still, I don't see a reason to limit overlord's freedom in this case.

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Scott Richmond Programmer & Producer
  • Accepted

Cheers guys. We agree and will get this resolved shortly.

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Stefan Furcht Programmer
  • Начат
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Stefan Furcht Programmer
  • Completed - Resolved