Restricted Shockwave Use - Undergames - Build V2.0.6f2

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  • bijgewerkt
  • Completed - Resolved

Windows 7 64 bits

Ram: 8GB

CPU: Intel i3-4170 3.70GHz 2 Cores, 4 Logical Processors

GPU: NVIDIA GeForce GTX 970
Volta Undergame 1 Volcansnow
Hard AI

So i was shockwaving my Banshees so they use another route to strike and i saw i cannot cast on the Garrison on image 1, and not only that, i cannot cast it in ANY garrison tile or prop. As i was testing more restrictive behavior showed up.

I can cast shockwave on the tiles adjacent to the prop of a Barrack (and the prop itself) but not the diagonals.

I can cast shockwave on any tile of the Slaughterpen except the props and the tile between the 2 props.

Cant Shockwave 2.png
Cant Shockwave 3.png
Cant Shockwave 4.png
Cant Shockwave 5.png
Cant Shockwave 1.png
Cant Shockwave 7.png
Cant Shockwave 6.png
1 group stage volcansnow_20190330192656.meta
1 group stage volcansnow_20190330192656
output_log.txt

Game Version:
Steam Public
Platform:
Windows

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Webbernever1

The same as this:

https://support.brightrockgames.com/communities/5/topics/2895-shockwave-cannot-be-used-in-the-slaughterpen

I do not see why it needs to apply to the garrison/barracks though.

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Stefan Furcht

There was a check prevening Shockwave on any lowered ground below zero.
This was because for a long time the only rooms that were lower are Slaughterpen, Prison and Arena.
By not allowing Shockwave on lower ground we were able prevent kicking livestock around which does not have proper collision and thus would end up in surrounding walls.
However meanwhile we tweaked hights for many rooms, so even Garrison has low ground on its tiles,
and thus the old check is not feasible anymore.

We solved the issue now differently.
Livestock does just die when hit by a Shockwave but in exchange we allow Shockwave to be basically applied everywhere.
This change comes with next patch.

Thanks for letting us know.

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anonymous
  • Completed - Next Patch
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anonymous
  • Completed - Resolved