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Declined

Imps - foundry pathing problem

Ryan Cosford 1 year ago updated by Stefan Furcht (Programmer) 7 months ago 12

ok just noticed that imps seem to have a bit of difficulty navigating around one or two of the anvil props in the foundry when collecting defense parts. They will run and hit the anvil dead on before either just pushing themselves around the anvils bit if I guess you’d call it, or they blink forward and this moves then to a different angle so they’re able to get around to get to the part.

Game Version:
Steam Public
Platform:
Windows
Marked for Review

Hi Ryan,


Thanks for this report. We'll have a quick look at this when we have a spare moment.


Cheers,


Lee

Pending Customer

Can you send a save game showing this?


How to: Locate your save files

I can confirm this bug. It's also related to action where Worker is trying to pick up a corpse located very close to tomb. It happens to me in various game modes - the anvil and tomb.

Spec: Win10, AMD 7800HD. I'm playing at lowest graphic settings possible set.


I can confirm this bug. It's also related to action where Worker is trying to pick up a corpse located very close to tomb. It happens to me in various game modes - the anvil and tomb.

Spec: Win10, AMD 7800HD. I'm playing at lowest graphic settings possible set.


EDIT: I found another bug with pathfinding, in this case an Imp caanot find the way behind the Dungeon Core, I guess.

https://imgur.com/mUvSvI1


8 coddle_20180822200836
8 coddle_20180822200836.meta

I've created a save file especially for this ticket :) please note :- this bug was saved under campaign 1 level 3 but have seen it happening on any level where a foundry is placed.


SAVE & META 

3 the breach traps and bolts_20180822234353.meta
3 the breach traps and bolts_20180822234353

Loading game again makes a reset of workers path, but for a 1-2 seconds you can see "bugged" workers. I noticed once an Augre that couldn't get to Anvil or through anvil in Forge. Here's a bunch of my Imps stuck at a Tomb:



Just updating this ticket to confirm that this is currently in our triage queue and will be reviewed on our next triage pass in 2019, once our programmers have some spare time.

It’s an rare issue if some collectable item makes it too far underneath a blocking obstacle, in which case workers keep trying to reach it but fail.
It can be fixed when spotted by grabbing and dropping the impacted worker to another task.
This issue is out of current scope for current patch sprint.