(Mighty Script Editor) Empire owned party doesn't follow assigned patrol routes
Hello!
So I've been experimenting with scripts, currently working on a campaign, and when I tried spawning Empire units in an area, on testing they were completely motionless. When I attacked them, they responded one by one in 5-8 second intervals per unit. It was probably the pathetic AI I thought, put it on to Master, rechecked, still braindead behavior. Felt it necessary to script a patrol route for them, so on game start they will be assigned to a patrolling route like this:
Surprisingly, the 5-man party spawned on their designated location, but they did not move to their first point. I re-assigned the starting point as the 1st stop of the patrol. On test, the units were walking towards the middle of the tile, and kept pushing eachother away from it, perpetually. I took to the WTFO MSE tutorial's party spawn solution, which made the party spawn on startup, have the same patrolling route, and start on the 1st stop. The party persisted to act defective. Messed with the party member spawn interval, the idle times and idle block ranges, nothing helped.
The editor did not display any bugs. I have no idea what the issue may be. Should I attach any files?
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Satisfaction mark by Péter Dániel 7 years ago
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We are well disposed, this issue was introduced between two versions of the game where we had no proper autofix for it.
Can you simply put an earth wall at the tile marked red:
and then replace it with a claimed Empire tile again as it was before.
This should fix the entire problem.
Alright, i'll be off working for today, tomorrow morning i'll test this out, thank you!