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Completed - Released

Completed campaign level 3 but can't go on to level 4

Benjamin Fitzgerald 1 year ago • updated by Cian Noonan (Development Support Engineer) 1 year ago 11

I've completed level 3; the achievement shows on the main map, but level 4 isn't clickable, I can only replay level 3.

The only thing I can think of is that I killed the inhibitor before the leader.

I've tried playing level 3 all the way through again, killing the guy first, and the inhibitor second. Saved at the end and reloaded to do it again as well, and it still doesn't unlock.


Version 1.6.66f3

Game Version:
Steam Public
Platform:
Windows

Initialize engine version: 5.4.6f3 (7c5210d1343f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon(TM) R9 M375 (ID=0x6820)
    Vendor:   ATI
    VRAM:     2026 MB
Default GameObject BitMask: UI already registered
 
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Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless)
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Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in  0.399 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.295011 ms
WFTO Version: 'v1.6.66f3'
 
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[Coherent Browser] (Info) PID: 11572 | 10920 23:55:12.991428 [11572:10920:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 6427
 
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[Coherent Browser] (Info) PID: 11572 | 10920 23:55:12.991428 [11572:10920:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 21.20.16.4627 from 3-9-2017
 
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[Coherent Browser] (Info) Coherent UI context initialized successfully
 
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[Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {26656}
 
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[Coherent Browser] (Info) VendorId {4098}, Driver ver. {2251872828786044}
 
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[Coherent Browser] (Info) View created successfully with id 0
 
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[Coherent Browser] (Error) Accessing inactive internal renderer
 
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Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Steam host name Medication
 
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Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
GOG Auth:True
 
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Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
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can't update teamcolor: level is null
 
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can't update teamcolor: level is null
 
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can't update teamcolor: level is null
 
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can't update teamcolor: level is null
 
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can't update teamcolor: level is null
 
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Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
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Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
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Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
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Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
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Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
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Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
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No receivers for resetPerformingAbility() at Bombard
 
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No receivers for resetPerformingAbility() at Bombard
 
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An unpooled VFX Object was destroyed, elements remaining in stack 2
 
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No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
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Try unlock CompleteLevel3
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
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Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 11572 | 10920 00:34:43.476065 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Try unlock CompleteLevel3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 11572 | 10920 00:34:58.810283 Navigating view 0 to coui://uiresources/wftoUI/debrief/debrief.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 875 unused Assets to reduce memory usage. Loaded Objects now: 102081.
Total: 367.508789 ms (FindLiveObjects: 10.366415 ms CreateObjectMapping: 12.129180 ms MarkObjects: 317.915527 ms  DeleteObjects: 27.096483 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.444242 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 116168.
Total: 324.842529 ms (FindLiveObjects: 4.971849 ms CreateObjectMapping: 11.422416 ms MarkObjects: 308.227844 ms  DeleteObjects: 0.219654 ms)

[Coherent Browser] (Info) PID: 11572 | 11092 00:35:08.365178 [11572:11092:INFO:CookieStore.cpp(325)] Flushing 264 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 11572 | 10920 00:35:16.420487 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 11572 | 11092 00:36:16.872419 [11572:11092:INFO:CookieStore.cpp(325)] Flushing 264 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Proof of 3rd completion from loaded game

you tried to click on the island above, it's still in the circle?

Because LvL 4 is on the island


Otherwise perfect report thanks. Only 1 thing though, to make things easier, you can drag and drop the output_log.txt in the writing box

Pending Customer

Can you please try and click on the blue highlighted rock? That is c4. 


This report has brought some other issues to my attention, thank you. 


I can't test it right now because I'm at work, but for some reason it seems a lot more obvious now you've mentioned it.

I promise I did try spam clicking all around the area on all sides, so I must be blind and unlucky.

I hope the other issues make up for your time.


Sorry.

It only took me a minute to spot that, it's what we're here for.


It's always good to know about all issues so we are glad that it can be spotted here

+1

This is why I (continue to) say they should have a giant flag (rally flag) poking out of them!

Can confirm: Level is clickable / User is a meat Popsicle.

I think my eyes were morphing it into part of the 2nd level landscape before.

As soon as you mentioned it, it lept off the screen like it was 3D and now I can't unsee.


Just wanted to take the chance to say thanks for your work. Really enjoying the game. I remember when I got my DK1 demo disc with a magazine as a kid, and it feels good all over again.

Completed - Released

Haha no worries, glad to hear you're enjoying the game! Let us know if you have any more issues