Completed campaign level 3 but can't go on to level 4

Avatar
  • uuendatud
  • Completed - Resolved

I've completed level 3; the achievement shows on the main map, but level 4 isn't clickable, I can only replay level 3.

The only thing I can think of is that I killed the inhibitor before the leader.

I've tried playing level 3 all the way through again, killing the guy first, and the inhibitor second. Saved at the end and reloaded to do it again as well, and it still doesn't unlock.


Version 1.6.66f3

Game Version:
Steam Public
Platform:
Windows
Avatar
Benjamin Fitzgerald

Initialize engine version: 5.4.6f3 (7c5210d1343f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon(TM) R9 M375 (ID=0x6820)
    Vendor:   ATI
    VRAM:     2026 MB
Default GameObject BitMask: UI already registered
 
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<RI> Initializing input.

<RI> Input initialized.

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Steam host name Medication
 
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Try unlock CompleteLevel3
 
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Walls:earth_block_3a(Clone) (ImpenetrableWalls) wall Walls:UnityEngine.GameObject[] inside:;;;
 
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[Coherent Browser] (Info) PID: 11572 | 10920 00:34:43.476065 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Try unlock CompleteLevel3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 11572 | 10920 00:34:58.810283 Navigating view 0 to coui://uiresources/wftoUI/debrief/debrief.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 875 unused Assets to reduce memory usage. Loaded Objects now: 102081.
Total: 367.508789 ms (FindLiveObjects: 10.366415 ms CreateObjectMapping: 12.129180 ms MarkObjects: 317.915527 ms  DeleteObjects: 27.096483 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.444242 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 116168.
Total: 324.842529 ms (FindLiveObjects: 4.971849 ms CreateObjectMapping: 11.422416 ms MarkObjects: 308.227844 ms  DeleteObjects: 0.219654 ms)

[Coherent Browser] (Info) PID: 11572 | 11092 00:35:08.365178 [11572:11092:INFO:CookieStore.cpp(325)] Flushing 264 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 11572 | 10920 00:35:16.420487 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 11572 | 11092 00:36:16.872419 [11572:11092:INFO:CookieStore.cpp(325)] Flushing 264 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

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Benjamin Fitzgerald

Proof of 3rd completion from loaded game

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Biervampir [AUT]

you tried to click on the island above, it's still in the circle?

Because LvL 4 is on the island


Otherwise perfect report thanks. Only 1 thing though, to make things easier, you can drag and drop the output_log.txt in the writing box

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anonymous
  • Pending Customer

Can you please try and click on the blue highlighted rock? That is c4. 


This report has brought some other issues to my attention, thank you. 

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Benjamin Fitzgerald


I can't test it right now because I'm at work, but for some reason it seems a lot more obvious now you've mentioned it.

I promise I did try spam clicking all around the area on all sides, so I must be blind and unlucky.

I hope the other issues make up for your time.


Sorry.

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anonymous

It only took me a minute to spot that, it's what we're here for.


It's always good to know about all issues so we are glad that it can be spotted here

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Andrew "Nutter" Jaggar

This is why I (continue to) say they should have a giant flag (rally flag) poking out of them!

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Benjamin Fitzgerald

Can confirm: Level is clickable / User is a meat Popsicle.

I think my eyes were morphing it into part of the 2nd level landscape before.

As soon as you mentioned it, it lept off the screen like it was 3D and now I can't unsee.


Just wanted to take the chance to say thanks for your work. Really enjoying the game. I remember when I got my DK1 demo disc with a magazine as a kid, and it feels good all over again.