
Skirmish - Replace player with AI and locked options
Operating System
Windows 10 Home 64-bit
CPU
Intel Core i7 6700HQ @ 2.60GHz 52 °C
Skylake 14nm Technology
RAM
32.0GB Dual-Channel Unknown @ 1196MHz (17-17-17-39)
Motherboard
Alienware 0FG0DK (U3E1)
Graphics
Generic PnP Monitor (1920x1080@60Hz)
Intel HD Graphics 530 (Dell)
NVIDIA GeForce GTX 1070 (Dell) 48 °C
ForceWare version: 378.66
SLI Disabled
Storage
931GB Hitachi HGST HTS721010A9E630 (SATA) 38 °C
Optical Drives
No optical disk drives detected
Audio
Realtek Audio
Quite a lot went wrong this time. In short, I can do this:
AI only battles
This is what happens when I start, AI starts digging and I have no control. See also the minimap.
Veins of evil
Spirit chamber mana 'locked':
Replication does Not always work. It may require a few tries. This only works on the very first skirmish game started. The steps:
1 - Start a skirmish game with an AI in the game. I used difficulty easy, personality Rhaskos, colour red, theme Rhaskos for all testing.
2 - After five seconds or so, leave to main menu.
3 - Immediately re-select the map and open it again. If it works, it shall show up as per the first screenshot.
4 - If not, reboot and try again.
I used my own map to recreate this:
http://steamcommunity.com/sharedfiles/filedetails/?id=1123325673
Output log of the basic bug without starting the game:
output_log (second).txt
Output log of the game being started (different game entirely):
A word of warning, playing the game with this causes the output log to bloat considerably. It was 27MB when I first found it, and 31MB by the time I had compressed it.
Customer support service by UserEcho
I replicated it 2 times by now
It happens like 1/7tried
btw, ingame menu also doesn't respond (i just ended the video there)
Thanks for the steps, this is something that has occasionally happened internally, but we've never been able to reproduce.
Looks like it's a workshop only issue
Too much have changed to start anything on this ticket ^^
I've tried 6 times without any luck ^^'
I had it just now. It is still in 2.0.
Output log:
output_log.txt
I'd have nothing against watching 2 AI's fight one another, but this is just weird.