Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1ba1) Vendor: NVIDIA VRAM: 8078 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.073 seconds Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.807409 ms Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found WFTO Version: 'v2.0f6' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steam host name Webbernever1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.669835 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 121106. Total: 76.322853 ms (FindLiveObjects: 4.717042 ms CreateObjectMapping: 10.740555 ms MarkObjects: 60.577652 ms DeleteObjects: 0.286025 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Map with unique id: 'mapinfo.diamonds_3.76561198271056091' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.map_skirmish_4p_prosperity_name.666' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.possession_challenge__2.76561198271056091' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.water_realm.76561198271056091' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Map with unique id: 'mapinfo.diamonds_3.76561198271056091' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.map_skirmish_4p_prosperity_name.666' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.possession_challenge__2.76561198271056091' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.water_realm.76561198271056091' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Mm path C:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\maps\the gauntlet pt1 floor one_76561198037862594.76561198037862594.unity.png (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Map with unique id: 'mapinfo.diamonds_3.76561198271056091' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.map_skirmish_4p_prosperity_name.666' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.possession_challenge__2.76561198271056091' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.water_realm.76561198271056091' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyQuit' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyKicked' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.toogleReady' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyGameStarted' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyMapChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.tryDeleteMap' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifySlotTypeChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyStartPositionChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyTeamChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyColourIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyThemeIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyWorkerThemeIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyAIPersonalityIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyAIDifficultyIndexChanged' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyLeaderboardsClicked' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent call 'multiplayer.cs.gamelobby.notifyOpenMutatorOptionsClicked' is already bound to an action and it will be replaced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Public Address: 84.13.53.169 , Local Address: 192.168.1.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 25.310055 ms Unloading 5211 unused Assets to reduce memory usage. Loaded Objects now: 93047. Total: 93.077835 ms (FindLiveObjects: 5.376006 ms CreateObjectMapping: 10.295321 ms MarkObjects: 67.177956 ms DeleteObjects: 10.227765 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.650477 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 93074. Total: 73.762062 ms (FindLiveObjects: 4.712696 ms CreateObjectMapping: 11.068851 ms MarkObjects: 57.837894 ms DeleteObjects: 0.142222 ms) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unknown Template for toggleattackableprotection for faction 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unknown Template for toggleattackableprotection for faction 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Ping: Error performing ICMP transmission. Possibly because of a timeout Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 222055. Total: 757.933167 ms (FindLiveObjects: 15.446931 ms CreateObjectMapping: 15.538192 ms MarkObjects: 726.643005 ms DeleteObjects: 0.303012 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, Vector3f range, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, Vector3f range, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout add dropped Object 'Gnarling_2(13121)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout add dropped Object 'Gnarling_2(14503)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout add dropped Object 'Gnarling_2(11337)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout The AnimationClip 'fx_anim_earthbuilder' used by the Animation component 'fx_buildermover' must be marked as Legacy. (Filename: Line: 1983) Default clip could not be found in attached animations list. (Filename: Line: 402) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout The AnimationClip 'fx_anim_earthbuilder' used by the Animation component 'fx_buildermover' must be marked as Legacy. (Filename: Line: 1983) Default clip could not be found in attached animations list. (Filename: Line: 402) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, Vector3f range, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetNearestRangedHitAt (Vector3f location, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Client have a dead unit ! WraithReaper_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Client have a dead unit ! WraithReaper_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Client have a dead unit ! WraithReaper_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Client have a dead unit ! Ghoul_1 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.Node:Terminate() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on SummoningStone (WSummoningStoneRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at (wrapper delegate-invoke) System.Action`4:invoke_void__this___IUnitData_NeedType_single_single (DataAccess.IUnitData,NeedType,single,single) at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on BoneChiller (WBoneChillerRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on BoneChiller (WBoneChillerRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on BoneChiller (WBoneChillerRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on BladeLotus (BladeLotusRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at WPhysical.DataAccess.DataSource.IPhysicalDataSource.get_networkView () [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N].get_networkView () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].Action (BTEvent actionType) [0x00000] in :0 at BT.HungerRaw.Exit (BehaviorStatus status) [0x00000] in :0 at BT.Node.Terminate () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Terminate() BT.Satisfy:Exit(BehaviorStatus) BT.Node:Terminate() BT.Node:Terminate() BT.Event:SetCurrentNode(Int32, Boolean) BT.Event:SetCurrentNode(Int32) BT.Event:Exit(BehaviorStatus) BT.NeedSatisfactionRoot:Exit(BehaviorStatus) BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) LoadBalancedTick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unreliable Tick subscriber '[Rts]WitchDoctor_2(14819)' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at UnitEmoticon.CreateRendererWith (UnityEngine.Sprite sprite, Boolean positive, Boolean isfullfilled, Boolean usePos) [0x00000] in :0 at UnitEmoticon.ShowEmoticon (System.String type, Boolean positive, Boolean isfullfilled) [0x00000] in :0 at UnitEmoticon.Unit_AfterNeedModified (IUnitData u, NeedType type, Single newValue, Single oldValue) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].setNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].adjustNeedSatisfaction (NeedType needType, Single amount) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.depleteStandardUnitNeeds (Single deltaSeconds) [0x00000] in :0 at GameLogic.AI.NeedSatisfaction.logicTick (Single deltaSeconds) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.logicNeedSatisfactionTick (Single deltaSeconds) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Ping: Error performing ICMP transmission. Possibly because of a timeout Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 40019 unused Assets to reduce memory usage. Loaded Objects now: 114289. Total: 683.292419 ms (FindLiveObjects: 13.079719 ms CreateObjectMapping: 23.699781 ms MarkObjects: 518.365112 ms DeleteObjects: 128.146729 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.169798 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 142003. Total: 591.108704 ms (FindLiveObjects: 44.669682 ms CreateObjectMapping: 12.651866 ms MarkObjects: 485.657867 ms DeleteObjects: 48.128452 ms) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Naviguating to Multiplayer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Setting up 2 worker threads for Enlighten. Thread -> id: 12e0 -> priority: 1 Thread -> id: 2880 -> priority: 1