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Completed - Resolved

Units Attempt to Reach Flyers in Lava

Terrarkul 2 years ago • updated by Cian Noonan (Graphics Plumber) 1 year ago 12
  • OS & Version: Windows 10 Home
  • 64bit
    • RAM: 8 GB
    • CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, 3201 Mhz, 4 Core(s), 4 Logical Processor(s)
    • GPU: NVIDIA GeForce GTX 1060 3GB
  • Build: v1.6f12

As you can see from my screenshot, the dwarf beside the juggernaut dived into the lava after my archon with suicidal glee.

https://steamuserimages-a.akamaihd.net/ugc/809928961036524605/2AD3641142311498CCAB7711190473B10DD75C69/

Game Version:
Steam Public
Platform:
Windows

Answer

Answer

Stefan Furcht to discuss. Units should never willingly enter lava.

Accepted

Hey Terrarkul,


Lava likely didn't have it's cost for walking changed since the damage it gives was increased. We will look at fixing this with the next update

Answer

Stefan Furcht to discuss. Units should never willingly enter lava.

@Scott Richmond Juggernauts can walk on lava and are intented to do so regularily.

The dwarf on the other hand, should not do that. But I guess he was either pushed by the other units or, he did a charge attack.I need to check if charge attacks actually take this case into account.

@Terrakul it is not exactly easy to reproduce.
In my test case they do not follow the Archon on to the lava and stick back and thus do not get burned.
Can you confirm the problem is still present?
Could you record a video?

I found now cases where it happens, caused by charge attacks.
So they charge to a unit on lava and get burned.
But I did not saw them just "walking" into lava.

I can confirm: charge attacks ignored this case. But I added now a check so that units only charge on a target if it can be reached over a line of (for this unit) walkable tiles.

Completed - Next Patch