Shrines disappear.

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  • Completed - Resolved

While testing a map, the shrines and some room props disappeared from the map. Saving and restarting the game did not fix the issue. The rooms were fixed by selling and re-laying that room but there was no way to bring the shrines back. When the shrines disappeared, the frame rate dropped to what seemed like 1 frame ever few seconds. I had to kill WFTO with the task manager. This all happened with the latest version of WFTO 1.6.

output_log (2).txt


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Game Version:
Steam Public
Platform:
Windows
Duplicates 1
Broke the room and shrine.

Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.40f14


Shortly after the attacks broke down and a shrine on the map. Save attached.

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Also, when I broke the enemy dungeon core, the game is not over. I didn't see the cursor, can't choose something in the menu. The game just continued. I had to kill the game process using the windows task manager.


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War for the Overworld Launcher Log.txt

My output_log.txt weighs 37 mb! I uploaded it to dropbox (because this site does not support downloading a file of this size):

https://www.dropbox.com/s/1kpn8105ezz5lhq/output_log%2022.12.16.txt?dl=0

Save (in my map Three Underlord in a boat (to say nothing of the watchdog)):

three underlord in a boat to say nothing of the watchdog_20161222164931.zip


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    Lee "Noontide" Moon Designer & Community Manager
    • Accepted
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    Andrew "Nutter" Jaggar
    • Accepted

    Jeeeeez this is an old bug to reappear. Wonder why now.


    From my not very coder like review of your output log I can see a NullRef error being repeated multiple times which obviously caused the framedrop/slow down but i'm not sure what caused all the props to vanish. The coders will probably have more luck than me.

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    anonymous

    Could we get a link to that map Electrolight?


    Do you have the same issue on other maps?


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    Stefan Furcht

    Nano Boucher It looks like this map did run out of network ids, but didn't you fix this now at least for single player?
    I guess in MP this map would not be supported anyway but with your changes SP could do now?

    NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
      at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0 
      at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0 
      at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0 
      at Player.RecallSpellAction+RecallCasting..ctor (IUnitData atk, Single CastDuration, Player.RecallSpellAction view) [0x00000] in <filename unknown>:0 
      at Player.RecallSpellAction.performServerLogic () [0x00000] in <filename unknown>:0
    
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    [Dev] Nanorock

    As Cian mentioned I will need a link to the map to be able to investigate further

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    anonymous
    • Pending Customer
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    Electrolight
    Quote from [Dev] Nanorock

    As Cian mentioned I will need a link to the map to be able to investigate further

    I have not published this map yet. I have ran into a bug that is preventing me from doing so. See my other bug report.

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    anonymous

    Are you referring to the FOW locking bug? Would it be possible that you attach the map files just for the purposes of this bug report

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    Electrolight
    Quote from anonymous

    Are you referring to the FOW locking bug? Would it be possible that you attach the map files just for the purposes of this bug report

    If you can tell me where they are, I will upload them here.

    Avatar
    anonymous

    You should find the map file in your WFTO steam cloud folder at:


    C:\Program Files (x86)\Steam\userdata\(Your unique number)\230190\remote\YourMapName