Titans blocked, although they are not blocked with help mutators.

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  • Completed - Resolved

Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.40f15


I made a map with some mutators. But did not block the titans. However, they are not available.

Image 2407


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War for the Overworld Launcher Log.txt

output_log.txt


Save: test11_76561198048706905.zip

Map (private)


A second bug. If you destroy the dungeon core of the Empire, the game ends, although on the map there are a inhibitor.

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by Галиев Рустем 8 years ago

Checked, not working. The second bug is not resolved. If you destroy the Imperial dungeon core, the game ends. Although the map was not damaged inhibitors.

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anonymous

Hey Ontos, the second bug you mentioned is now also fixed

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Lee "Noontide" Moon Designer & Community Manager
  • Completed - Resolved
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anonymous
Quote from Галиев Рустем

Can fix the second bug that I have described here? If you destroy the dungeon core of the Empire, the game ends, though the map has an inhibitor. This bug is playable on any map. The inhibitor is one of the targets for destruction, isn't it?


I've been unable to reproduce that issue, sorry.

I have now tried again to reproduce, and, yes have found this to be an issue. I will log an internal ticket about this.


Please ensure that you are only reporting one bug per ticket. If you report multiple bugs in a single ticket then it is likely that not all of the issues will be investigated.

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Quote from anonymous

After further testing I've found this to be caused by spawning a titan in the map editor and then changing it's faction by right clicking and using the context menu drop down. This causes the game to think that the titan still belongs to the original owner thus not allowing another to be spawned.


This will be resolved for the next patch.


A work around for you would be to delete the colossus that is currently next to the empire core and respawn it as an empire unit.

Can fix the second bug that I have described here? If you destroy the dungeon core of the Empire, the game ends, though the map has an inhibitor. This bug is playable on any map. The inhibitor is one of the targets for destruction, isn't it?


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Stefan Furcht
  • Completed - Next Patch
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Stefan Furcht

Next patch, changing owner of a titan in map editor should correctly remove it from old faction and add it to the new one.

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Stefan Furcht
  • Started
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anonymous
  • Accepted
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anonymous
  • Accepted

After further testing I've found this to be caused by spawning a titan in the map editor and then changing it's faction by right clicking and using the context menu drop down. This causes the game to think that the titan still belongs to the original owner thus not allowing another to be spawned.


This will be resolved for the next patch.


A work around for you would be to delete the colossus that is currently next to the empire core and respawn it as an empire unit.

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Actually Cian (Hi by the way, no doubt we'll meet soon enough) I have a different theory. Until a recent (internally fixed) change, aspects which were locked did not count as progress towards unlocking lower aspects. As atleast one of the aspects in the each section of the veins of evil has been locked. It would prevent players from being able to spend enough sins to reach/unlock the titans at the bottom of the respective vein.

As this issue has already been resolved internally (locked veins now allow lower aspects to still be unlocked), this issue will likely be resolved once the public build is updated.