Level 12 Dialogue starts to repeat a sentence multiple times, it's not the same one every time.

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  • opdateret
  • Completed - Resolved

The title pretty much says it all.

Game Version:
Steam Public
Platform:
Windows
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Horatio

I had the same issue in the level 12 and 13.

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Lee "Noontide" Moon
  • Under Review

Sounds rather unusual we'll look into it.


Don't suppose you have an output log from that session or a save file by any chance?

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Stefan Furcht

We got meanwhile an internal ticket for that issue as well which got exported.
(http://brightrockgames.userecho.com/topics/1686-c12-voice-lines-are-just-messed-up/)

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Pulle
Quote from Lee "Noontide" Moon

Sounds rather unusual we'll look into it.


Don't suppose you have an output log from that session or a save file by any chance?

No I don't, sorry :(

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Lee "Noontide" Moon
  • Pending Third Party

Alright I'm going to mark this as Pending Third-Party for now and we'll use the internal ticket as our primary ticket.

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Ryan

I had this happen on the level where you kill Mira and the final level as well. (Not sure if I am helping?)

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Stefan Furcht

(internal ticket WFTO-2928)

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sann3856

I think got it while listening to the cutscene at the beginning of level 12. There was an unusually large pause after it before playing the next line of dialog.

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Lis Morris

I'm having this problem as well. When I start level 12, all the underlords say their 'about to die' lines, and then repeat other lines randomly. Similarly, in level 11 Mira repeats her 'death' lines at the beginning of the level. It seems the scripting for the voice acting timing is kind of borked for me. I've just tried deleting local content and re-downloading the game via steam, but it hasn't helped. If it could be fixed, that'd be great- I'll give you a sparkling democorn with icing sugar on top (subject to availability).


Here, have an output log and a savegame (I think this is the save game):


save game file

12 subjugation_20170113181351.meta

output_log.txt

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Lis Morris

Well this is hilarious! Within two hours of my bug report, a new patch has been published that fixes it. Talk about a swift response...