Potential map editor oversights
Operating System
Windows 7 Ultimate 64-bit SP1
CPU
Intel Core i7 4800MQ @ 2.70GHz 64 °C
Haswell 22nm Technology
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32.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
Alienware 041W46 (U3E1)
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Generic PnP Monitor (1920x1080@60Hz)
Intel (Dell)
3071MB NVIDIA GeForce GTX 770M (Dell) 49 °C
ForceWare version: 372.70
SLI Disabled
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698GB WDC WD7500BPKX- SCSI Disk Device (RAID)
10GB INTEL SSDMCEAW0 SCSI Disk Device (RAID)
Optical Drives
HL-DT-ST DVDRWBD CA40N SCSI CdRom Device
Audio
Realtek High Definition Audio
Three small idiosyncrasies I noticed when using the map editor, I am not sure whether or not these are intended:
1 - Temple guards are spawned with 60 experience:
Note that changing their level seems to fix this.
2 - There are two sappers in the map editor:
3 - Gold is not deleted from the minimap if it is removed using the Earth tile rather than the 'remove gold' tile. Moving the screen away fixes this:
Attached the output log if it helps:
Kuidas te hindaksite meie klienditeenindust?
Satisfaction mark by Webbernever1 8 aastat tagasi
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Hi Webbernever,
#1 - That does sound like a small bug.
#2 - As far as I know there are 2 (slightly) different variants of the Sapper, each with different behaviour (although I think one of them was only used for a HoG campaign level so possibly isn't meant to be available in the editor).
#3 - Pretty sure that happens because the "remove gold" tool doesn't force the minimap to update like the terrain tools do.
Either way it's probably worth sending this through for a review by the code team although I expect it will probably end up as low priority for now.
Thanks for the report.