Client possessed unit immune to wormhole

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  • Views 8,029
  • updated
  • Completed - Resolved

Operating System
Windows 7 Ultimate 64-bit SP1
CPU
Intel Core i7 4800MQ @ 2.70GHz 64 °C
Haswell 22nm Technology
RAM
32.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
Alienware 041W46 (U3E1)
Graphics
Generic PnP Monitor (1920x1080@60Hz)
Intel (Dell)
3071MB NVIDIA GeForce GTX 770M (Dell) 49 °C
ForceWare version: 372.70
SLI Disabled
Storage
698GB WDC WD7500BPKX- SCSI Disk Device (RAID)
10GB INTEL SSDMCEAW0 SCSI Disk Device (RAID)
Optical Drives
HL-DT-ST DVDRWBD CA40N SCSI CdRom Device
Audio
Realtek High Definition Audio


In a game hosted by Bohser Onkel, I possessed a level four gnarling. Bohser Onkel attempted to use multiple wormhole potions on it, but the gnarling was not teleported to his dungeon core. Instead, I saw the gnarling be teleported multiple times between his dungeon core and where the gnarling originally was. The teleporting stopped and the possessed gnarling ended up where he was originally. Bohser Onkel reported that he saw the gnarling flickering.


output_log.zip

Game Version:
Steam Public
Platform:
Windows

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Stefan Furcht Programmer

@Nano I think this is a client authority issue.
But when you think making sure the server does auto depossess the unit teleported on server is the correct fix, then I can do it and you can assign it back to me.

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[Dev] Nanorock
  • Started
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[Dev] Nanorock
  • Completed - Next Patch
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Lee "Noontide" Moon Designer & Community Manager
  • Completed - Resolved