Heart of Gold mission 2 - extreme fps fluctuations
Hi Lee,
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Satisfaction mark by 7upman 8 years ago
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Hi Lee,
How would you rate the customer service you received?
Satisfaction mark by 7upman 8 years ago
Add a comment about quality of support you received (optional):
Okay, I've found out (by trying it two consecutive times) that the culprit is the area around the Summoning Stone Shrine to the right and below the final Summoning Stone (if you look on the map). I've added a savegame where I un-claimed all the tiles around that Summoning Stone Shrine and put an imp on that Shrine. Immediately after doing that I saved the game. What you should now witness when running the game is that the previouosly steady framerate and CPU utilization becomes more erratic, the more tiles the imp claims. The other areas don't have the same issue, it's this one area and this one alone.
I really hope you'll catch that bug, whatever it is.
Strange. What I could try is to un-claim all the "islands" I created an the map and see if the fps fluctuations decrease or even go away. It's strange, my computer is capable of running the game with 40 fps in almost all scenarios, and the previous levels weren't a problem as well (main campaign and the first HoG mission). I'll get back to you once I've found out if un-claiming has any effect.
I did a look at the logs but despite the typical load NullRef issues caused by Unity MonoBehaviours, there seems to be nothing harmful.
So I do not know exactly what we are looking for.
Anyone else an idea?
Thanks. This should be enough for us to get on with for now.
Could you please review the bug submission guidelines to also submit the logs of the game after playing a session with the issue? It is very likely we'll see the problem there.
From what I can tell this is slated for review for the next major patch at least. Can't say exactly when it'll get another look by the coders but there's a small chance it might get a look into sooner.